;***************************************************************************; ;******************* Created in Fighter Factory Ultimate *******************; ;******************* http://www.virtualltek.com *******************; ;***************************************************************************; ; Stand [Begin Action 0] Clsn2Default: 5 Clsn2[0] = -35, -87, -24, -29 Clsn2[1] = -28, -92, 30, -30 Clsn2[2] = -29, -23, -21, 2 Clsn2[3] = 21, -22, 27, 0 Clsn2[4] = -26, -30, 25, -18 2,0, 0,0, 200 5,0, 0,0, 8 2,5, 0,0, 150 5,0, 0,0, 8 ; Stand low energy [Begin Action 1] Clsn2Default: 5 Clsn2[0] = -36, -28, -20, 3 Clsn2[1] = -39, -101, 23, -26 Clsn2[2] = 7, -25, 16, -11 Clsn2[3] = 16, -13, 22, -3 Clsn2[4] = 17, -4, 28, 2 2,0, 0,0, 5, 2,1, 0,0, 5, 2,2, 0,0, 5, 2,3, 0,0, 5, 2,4, 0,0, 5, 2,6, 0,0, 5, 2,7, 0,0, 5, 2,8, 0,0, 5, 2,7, 0,0, 5, 2,6, 0,0, 5, 2,4, 0,0, 5, 2,3, 0,0, 5, 2,2, 0,0, 5, 2,1, 0,0, 5, 2,0, 0,0, 5, 2,1, 0,0, 5, 2,2, 0,0, 5, 2,3, 0,0, 5, 2,9, 0,0, 5, 2,10, 0,0, 5, 2,11, 0,0, 5, 2,12, 0,0, 5, 2,11, 0,0, 5, 2,10, 0,0, 5, 2,9, 0,0, 5, 2,3, 0,0, 5, 2,2, 0,0, 5, 2,1, 0,0, 5, ; stand antiga [Begin Action 2] Clsn2Default: 5 Clsn2[0] = -35, -102, -26, -42 Clsn2[1] = 10, -28, 16, 0 Clsn2[2] = -24, -27, -18, 1 Clsn2[3] = -29, -40, 22, -28 Clsn2[4] = -29, -103, 29, -41 2,0, 0,0, 8, 2,1, 0,0, 8, 2,0, 0,0, 8, 2,1, 0,0, 8, 2,0, 0,0, 8, 2,1, 0,0, 8, 2,0, 0,0, 8, 2,1, 0,0, 8, 2,0, 0,0, 8, 2,1, 0,0, 8, 2,0, 0,0, 8, 2,1, 0,0, 8, 2,0, 0,0, 8, 2,1, 0,0, 8, 2,0, 0,0, 8, 2,1, 0,0, 8, 2,0, 0,0, 8, 2,1, 0,0, 8, 2,2, 0,0, 10, 2,3, 0,0, 50, 2,4, 0,0, 50, ; Turning [Begin Action 5] Clsn2: 3 Clsn2[0] = 5, -27, 11, 2 Clsn2[1] = -31, -95, 24, -28 Clsn2[2] = -19, -28, -13, 1 5,0, 0,0, 2, ; Crouching Turning [Begin Action 6] Clsn2: 3 Clsn2[0] = 4, -19, 11, -2 Clsn2[1] = -20, -19, -13, -2 Clsn2[2] = -32, -90, 24, -22 5,1, 0,0, 1, ; Crouching [Begin Action 10] Clsn2: 3 Clsn2[0] = 9, -27, 16, 2 Clsn2[1] = -24, -34, -18, 2 Clsn2[2] = -35, -105, 30, -28 10,0, 0,0, 5, Clsn2: 8 Clsn2[0] = 20, -4, 25, 4 Clsn2[1] = 16, -9, 24, 0 Clsn2[2] = -29, -99, 28, -25 Clsn2[3] = -25, -25, -17, 2 Clsn2[4] = 20, -28, 28, -20 Clsn2[5] = 25, -22, 33, -14 Clsn2[6] = 26, -16, 34, -11 Clsn2[7] = 22, -13, 32, -5 10,1, 0,0, 5, Clsn2: 4 Clsn2[0] = 10, -19, 16, -4 Clsn2[1] = -34, -10, -20, -4 Clsn2[2] = -24, -21, -16, -4 Clsn2[3] = -30, -92, 27, -19 10,2, 0,0, 5, ; Crouch [Begin Action 11] Clsn2Default: 4 Clsn2[0] = -41, -10, -23, -4 Clsn2[1] = -24, -20, -18, -3 Clsn2[2] = -29, -94, 24, -20 Clsn2[3] = 9, -20, 16, 2 10,3, 0,0, 150, 10,4, 0,0, 9, 10,5, 0,0, 9, 10,4, 0,0, 9, 10,3, 0,0, 1, ; Raising [Begin Action 12] Clsn2: 4 Clsn2[0] = 10, -20, 15, 1 Clsn2[1] = -30, -94, 25, -20 Clsn2[2] = -24, -20, -17, -4 Clsn2[3] = -41, -10, -24, -4 10,2, 0,0, 2, Clsn2: 8 Clsn2[0] = 20, -3, 27, 5 Clsn2[1] = 16, -7, 23, 0 Clsn2[2] = 20, -27, 26, -21 Clsn2[3] = -30, -99, 24, -24 Clsn2[4] = -23, -25, -18, 0 Clsn2[5] = 24, -25, 29, -18 Clsn2[6] = 26, -21, 35, -10 Clsn2[7] = 22, -12, 30, -4 10,1, 0,0, 2, Clsn2: 3 Clsn2[0] = 10, -27, 15, 1 Clsn2[1] = -28, -99, 23, -26 Clsn2[2] = -24, -26, -18, 2 10,0, 0,0, 2, ; Foward [Begin Action 20] Clsn2: 3 Clsn2[0] = -26, -91, 29, -20 Clsn2[1] = -32, -21, -15, -4 Clsn2[2] = 7, -21, 24, -4 20,0, 0,0, 7, Clsn2: 2 Clsn2[0] = -27, -95, 24, -29 Clsn2[1] = -11, -27, 2, -1 20,1, 0,0, 7, Clsn2: 5 Clsn2[0] = -36, -91, 30, -22 Clsn2[1] = 10, -14, 24, -1 Clsn2[2] = 2, -21, 12, -7 Clsn2[3] = -28, -15, -11, 2 Clsn2[4] = -15, -22, -7, -9 20,2, 0,0, 7, Clsn2: 2 Clsn2[0] = -44, -101, 26, -31 Clsn2[1] = -8, -27, 1, 1 20,3, 0,0, 7, Clsn2: 4 Clsn2[0] = -38, -94, 32, -24 Clsn2[1] = 8, -19, 17, -14 Clsn2[2] = -35, -23, -18, -6 Clsn2[3] = 16, -15, 25, -6 20,0, 0,0, 7, Clsn2: 2 Clsn2[0] = -37, -99, 33, -29 Clsn2[1] = -11, -27, 2, 1 20,1, 0,0, 7, Clsn2: 3 Clsn2[0] = -42, -98, 28, -28 Clsn2[1] = 2, -20, 19, -3 Clsn2[2] = -24, -21, -7, -4 20,2, 0,0, 7, Clsn2: 2 Clsn2[0] = -36, -100, 34, -30 Clsn2[1] = -14, -27, 3, 3 20,1, 0,0, 7, Clsn2: 3 Clsn2[0] = -31, -99, 39, -29 Clsn2[1] = 9, -20, 26, -3 Clsn2[2] = -34, -19, -17, -2 20,0, 0,0, 7, Clsn2: 2 Clsn2[0] = -41, -99, 29, -29 Clsn2[1] = -10, -34, 7, -1 20,4, 0,0, 7, Clsn2: 3 Clsn2[0] = -46, -93, 24, -23 Clsn2[1] = 7, -22, 24, -5 Clsn2[2] = -36, -22, -19, -5 20,5, 0,0, 7, Clsn2: 2 Clsn2[0] = -43, -103, 27, -33 Clsn2[1] = -9, -27, 2, 0 20,6, 0,0, 7, Clsn2: 3 Clsn2[0] = -41, -95, 29, -25 Clsn2[1] = 1, -22, 18, -5 Clsn2[2] = -21, -22, -4, -5 20,2, 0,0, 7, Clsn2: 2 Clsn2[0] = -31, -95, 39, -25 Clsn2[1] = -14, -28, 3, 3 20,1, 0,0, 7, ; Back [Begin Action 21] Clsn2: 3 Clsn2[0] = -26, -91, 29, -20 Clsn2[1] = -32, -21, -15, -4 Clsn2[2] = 7, -21, 24, -4 20,0, 0,0, 7, Clsn2: 2 Clsn2[0] = -27, -95, 24, -29 Clsn2[1] = -11, -27, 2, -1 20,1, 0,0, 7, Clsn2: 5 Clsn2[0] = -36, -91, 30, -22 Clsn2[1] = 10, -14, 24, -1 Clsn2[2] = 2, -21, 12, -7 Clsn2[3] = -28, -15, -11, 2 Clsn2[4] = -15, -22, -7, -9 20,2, 0,0, 7, Clsn2: 2 Clsn2[0] = -44, -101, 26, -31 Clsn2[1] = -8, -27, 1, 1 20,3, 0,0, 7, Clsn2: 4 Clsn2[0] = -38, -94, 32, -24 Clsn2[1] = 8, -19, 17, -14 Clsn2[2] = -35, -23, -18, -6 Clsn2[3] = 16, -15, 25, -6 20,0, 0,0, 7, Clsn2: 2 Clsn2[0] = -37, -99, 33, -29 Clsn2[1] = -11, -27, 2, 1 20,1, 0,0, 7, Clsn2: 3 Clsn2[0] = -42, -98, 28, -28 Clsn2[1] = 2, -20, 19, -3 Clsn2[2] = -24, -21, -7, -4 20,2, 0,0, 7, Clsn2: 2 Clsn2[0] = -36, -100, 34, -30 Clsn2[1] = -14, -27, 3, 3 20,1, 0,0, 7, Clsn2: 3 Clsn2[0] = -31, -99, 39, -29 Clsn2[1] = 9, -20, 26, -3 Clsn2[2] = -34, -19, -17, -2 20,0, 0,0, 7, Clsn2: 2 Clsn2[0] = -41, -99, 29, -29 Clsn2[1] = -10, -34, 7, -1 20,4, 0,0, 7, Clsn2: 3 Clsn2[0] = -46, -93, 24, -23 Clsn2[1] = 7, -22, 24, -5 Clsn2[2] = -36, -22, -19, -5 20,5, 0,0, 7, Clsn2: 2 Clsn2[0] = -43, -103, 27, -33 Clsn2[1] = -9, -27, 2, 0 20,6, 0,0, 7, Clsn2: 3 Clsn2[0] = -41, -95, 29, -25 Clsn2[1] = 1, -22, 18, -5 Clsn2[2] = -21, -22, -4, -5 20,2, 0,0, 7, Clsn2: 2 Clsn2[0] = -31, -95, 39, -25 Clsn2[1] = -14, -28, 3, 3 20,1, 0,0, 7, ; Start jump [Begin Action 40] Clsn2: 3 Clsn2[0] = 10, -22, 16, 1 Clsn2[1] = -24, -22, -18, 2 Clsn2[2] = -32, -96, 26, -22 100,3, 0,0, 5, ; Jump [Begin Action 41] Clsn2Default: 1 Clsn2[0] = -30, -105, 28, -29 40,0, 0,0, 2, 40,1, 0,0, 2, 40,2, 0,0, 2, 40,7, 0,0, -1, ; Foward jump [Begin Action 42] Clsn2Default: 1 Clsn2[0] = -24, -100, 30, -24 40,7, 0,0, 4, 40,8, 0,0, 4, 40,9, 0,0, 4, 40,8, 0,0, 4, ; Back jump [Begin Action 43] Clsn2Default: 1 Clsn2[0] = -29, -102, 27, -26 40,7, 0,0, 4, 40,10, 0,0, 4, 40,11, 0,0, 4, 40,10, 0,0, 4, ; Peak and coming down from Jumping up [Begin Action 44] Clsn2Default: 2 Clsn2[0] = -20, -47, 24, 2 Clsn2[1] = -30, -107, 29, -41 40,4, 0,0, 3, Loopstart 40,5, 0,0, 2, 40,6, 0,0, 2, ; Peak and coming down from Jumping forwards [Begin Action 45] Clsn2Default: 2 Clsn2[0] = -26, -34, 25, 2 Clsn2[1] = -28, -108, 27, -33 40,4, 0,0, 3, Loopstart 40,5, 0,0, 2, 40,6, 0,0, 2, ; Peak and coming down from Jumping backwards [Begin Action 46] Clsn2Default: 2 Clsn2[0] = -23, -45, 25, 4 Clsn2[1] = -25, -104, 27, -37 40,4, 0,0, 3, Loopstart 40,5, 0,0, 2, 40,6, 0,0, 2, ; Landing [Begin Action 47] Clsn2Default: 4 Clsn2[0] = 13, -22, 19, 1 Clsn2[1] = -39, -10, -22, -3 Clsn2[2] = -22, -21, -13, -4 Clsn2[3] = -24, -94, 27, -21 100,2, 0,0, 2, Loopstart 100,4, 0,0, 2, ; Dash FWD [Begin Action 100] Clsn2: 2 Clsn2[0] = -31, -22, 19, 2 Clsn2[1] = -27, -93, 31, -22 100,0, 0,0, 14, ; Dash Back [Begin Action 105] Clsn2: 2 Clsn2[0] = -5, -27, 37, 0 Clsn2[1] = -30, -95, 21, -23 40,11, 0,0, 4, ; GUARDSTART (stand) [Begin Action 120] Clsn2Default: 1 Clsn2[0] = -29, -100, 26, -28 120,2, 0,0, 2, Loopstart 120,7, 0,0, 2, ; GUARDSTART (crouch) [Begin Action 121] Clsn2: 1 Clsn2[0] = -36, -83, 25, 0 120,3, 0,0, 10, ; GUARDSTART (air) [Begin Action 122] Clsn2: 1 Clsn2[0] = -31, -108, 24, -36 120,5, 0,0, 10, ; GUARD (stand) [Begin Action 130] Clsn2: 1 Clsn2[0] = -23, -71, 41, 4 120,0, 0,0, 1, ; GUARD (crouch) [Begin Action 131] Clsn2: 1 Clsn2[0] = -31, -93, 25, 1 120,3, 0,0, 1, ; GUARD (air) [Begin Action 132] Clsn2: 1 Clsn2[0] = -35, -111, 25, 0 120,6, 0,0, 1, ; GUARDEND (stand) [Begin Action 140] Clsn2: 1 Clsn2[0] = -8, -68, 65, -24 120,8, 0,0, 1, Clsn2: 1 Clsn2[0] = -26, -99, 17, -26 120,2, 0,0, 10, ; GUARDEND (crouch) [Begin Action 141] Clsn2: 1 Clsn2[0] = -30, -93, 28, 4 120,3, 0,0, 1, ; GUARDEND (air) [Begin Action 142] Clsn2: 1 Clsn2[0] = -33, -110, 30, 1 120,5, 0,0, 1, ; Hit back while guarding (stand) [Begin Action 150] Clsn2Default: 1 Clsn2[0] = -32, -71, 40, 1 120,1, 0,0, 3, 120,0, 0,0, 3, 120,1, 1,0, 3, 120,0, 1,0, 3, ; Hit back while guarding (crouch) [Begin Action 151] Clsn2: 1 Clsn2[0] = -35, -83, 25, 3 120,4, 0,0, 1, ; Hit back while guarding (air) [Begin Action 152] Clsn2: 1 Clsn2[0] = -30, -109, 25, 2 120,6, 0,0, 1, ; Time over [Begin Action 170] 2,0, 0,0, 10, 2,9, 0,0, 10, 2,10, 0,0, 10, 2,11, 0,0, 10, Loopstart 2,12, 0,0, 10, ; lost [Begin Action 175] 1,0, 0,0, 5, 1,1, 0,0, 5, Loopstart 1,2, 0,0, 5, ; Win Pose 1 [Begin Action 181] 0,7, 0,0, 2, 0,8, 0,0, 5, 0,7, 0,0, 5, 0,8, 0,0, 5, 0,7, 0,0, 5, 0,8, 0,0, 5, 0,7, 0,0, 5, 0,8, 0,0, 5, Loopstart 0,7, 0,0, 5, ; Win Pose 2 [Begin Action 182] 0,0, 0,0, 2, 0,1, 0,0, 5, 0,2, 0,0, 5, 0,3, 0,0, 5, Loopstart 0,4, 0,0, 5, ; Win Pose 3 [Begin Action 183] 0,9, 0,0, 1, ; Win Pose 4 [Begin Action 184] 184,0, 0,0, 10, ; [Begin Action 185] 1100,0, 0,0, 1, 1100,1, 0,0, 1, 1100,2, 0,0, 1, 1100,3, 0,0, 1, Loopstart 1100,4, 0,0, 1, 1100,5, 0,0, 1, ; [Begin Action 186] 1,0, 0,0, 10, 1,1, 0,0, 10, 1,2, 0,0, 10, 1,2, 0,0, 3, , AS200D20 1,2, 0,0, 3, , AS200D40 1,2, 0,0, 3, , AS200D60 1,2, 0,0, 3, , AS200D80 1,2, 0,0, 3, , AS200D100 1,2, 0,0, 3, , AS200D120 1,2, 0,0, 3, , AS200D140 1,2, 0,0, 3, , AS200D160 1,2, 0,0, 3, , AS200D180 1,2, 0,0, 3, , AS200D200 -1,2, 0,0, -1, ; intro [Begin Action 191] 3000,101, 0,0, 10, 3000,100, 0,0, 10, 3000,101, 0,0, 10, 3000,100, 0,0, 10, 3000,101, 0,0, 10, 3000,100, 0,0, 10, 3000,101, 0,0, 10, 3000,100, 0,0, 10, 10,0, 0,0, 5, 191,0, 0,0, 5, 420,3, 0,0, 30, ; intro 2 [Begin Action 192] -1,-1, 0,0, 50, 1100,6, 0,0, 10, 1100,7, 0,0, 10, 1100,8, 0,0, 60, ; Spongebob [Begin Action 19205] 1100,4, 0,0, 5, 1100,5, 0,0, 5, ; intro 3 [Begin Action 194] 2,1, 0,0, 100, 250,0, 0,0, 2, 250,1, 0,0, 2, 250,2, 0,0, 2, Clsn1: 1 Clsn1[0] = 34, -62, 96, -23 250,3, 0,0, 2, 250,4, 0,0, 2, 250,5, 0,0, 2, ; SpongeX [Begin Action 11111] 192,0, 0,0, 134, H, Loopstart 192,1, 0,0, 99, ; Taunt [Begin Action 195] Clsn2: 1 Clsn2[0] = -40, -97, 30, -27 2,5, 0,0, 50, ; 0 [Begin Action 196] -1,0, 0,0, 400, 210,2, -10,0, 10, H, 210,3, -10,0, 50, H, 210,0, 0,0, 2, 0,10, 0,0, 2, ; 0 [Begin Action 1966] 196,0, 0,0, 400, 196,1, 0,0, 10, 196,2, 0,0, 50, 196,2, 0,0, 10, , A ; [Begin Action 197] 0,7, 0,0, 5, 0,8, 0,0, 5, 0,7, 0,0, 5, 0,8, 0,0, 5, 0,7, 0,0, 5, 0,8, 0,0, 5, 0,7, 0,0, 5, 0,8, 0,0, 5, 0,7, 0,0, 5, 0,8, 0,0, 5, 0,7, 0,0, 5, 0,8, 0,0, 5, 0,7, 0,0, 5, 0,8, 0,0, 5, 0,7, 0,0, 5, 0,8, 0,0, 40, 0,7, 0,0, 2, 0,8, 0,0, 5, 0,7, 0,0, 5, 0,8, 0,0, 5, 0,7, 0,0, 5, 0,8, 0,0, 5, 0,7, 0,0, 60 210,0, 0,0, 10, 0,10, 0,0, 100, 5000,0, 0,0, 30, ; [Begin Action 198] -1,0, 0,0, 9, 100,4, 0,0, 20, 105,2, 3,0, 10, ; 0 [Begin Action 1988] 780,0, -500,0, 1, 780,0, -450,0, 1, 780,0, -400,0, 1, 780,0, -350,0, 1, 780,0, -300,0, 1, 780,0, -250,0, 1, 780,0, -200,0, 1, 780,0, -150,0, 1, 780,0, -100,0, 1, 780,0, -50,0, 1, 780,0, 0,0, 10, 780,0, -50,0, 1, 780,0, -100,0, 1, 780,0, -150,0, 1, 780,0, -200,0, 1, 780,0, -250,0, 1, 780,0, -300,0, 1, 780,0, -350,0, 1, 780,0, -400,0, 1, 780,0, -450,0, 1, 780,0, -500,0, 1, ; Normal DARK Intro [Begin Action 199] 9999,0, 0,0, 50, 40,0, 0,0, 10, 40,5, 0,0, -1, ; [Begin Action 1999] 10,3, 0,0, 3, 10,2, 0,0, 10, 10,1, 0,0, 3, 0,10, 0,0, 0, ; INTRO [Begin Action 19999] 1,2, 0,0, 900, H, 1,1, 0,0, 5, H, 0,0, 0,0, 5, H, 0,5, 0,0, 53, 210,0, 0,0, 12, 210,2, 0,0, 4, 210,3, 0,0, 36, 210,2, 0,0, 4, 210,1, 0,0, 4, ; Standing light punch [Begin Action 200] Clsn2: 39 Clsn2[0] = 29, -33, 36, -25 Clsn2[1] = 25, -31, 29, -23 Clsn2[2] = 22, -35, 26, -26 Clsn2[3] = 20, -37, 24, -29 Clsn2[4] = 16, -40, 21, -31 Clsn2[5] = 13, -43, 17, -35 Clsn2[6] = 10, -47, 13, -39 Clsn2[7] = 45, -74, 60, -70 Clsn2[8] = 48, -83, 55, -71 Clsn2[9] = 41, -86, 48, -64 Clsn2[10] = 33, -87, 38, -66 Clsn2[11] = 27, -70, 46, -63 Clsn2[12] = 24, -69, 31, -63 Clsn2[13] = 8, -78, 52, -71 Clsn2[14] = -70, -82, -61, -77 Clsn2[15] = -21, -11, -14, -4 Clsn2[16] = -26, -18, -18, -11 Clsn2[17] = -24, -5, -11, 2 Clsn2[18] = -32, -104, -22, -95 Clsn2[19] = -39, -97, -22, -27 Clsn2[20] = 5, -77, 11, -36 Clsn2[21] = -33, -27, -17, -17 Clsn2[22] = -12, -33, -6, -28 Clsn2[23] = -13, -102, -1, -32 Clsn2[24] = -2, -89, 6, -34 Clsn2[25] = -3, -101, 5, -88 Clsn2[26] = -22, -108, -12, -28 Clsn2[27] = -44, -97, -38, -29 Clsn2[28] = -50, -92, -43, -43 Clsn2[29] = -50, -43, -43, -34 Clsn2[30] = -55, -89, -49, -42 Clsn2[31] = -61, -85, -55, -47 Clsn2[32] = -66, -56, -61, -50 Clsn2[33] = -84, -61, -72, -48 Clsn2[34] = -76, -64, -67, -58 Clsn2[35] = -71, -77, -61, -67 Clsn2[36] = -70, -60, -64, -54 Clsn2[37] = -66, -69, -61, -59 Clsn2[38] = 46, -70, 52, -63 200,0, 0,0, 1, Clsn1: 2 Clsn1[0] = 53, -57, 72, -51 Clsn1[1] = 71, -60, 83, -47 Clsn2: 21 Clsn2[0] = -27, -43, -16, -38 Clsn2[1] = -32, -50, -24, -38 Clsn2[2] = -44, -51, -39, -44 Clsn2[3] = -39, -55, -33, -44 Clsn2[4] = -15, -84, -10, -35 Clsn2[5] = -9, -96, -2, -35 Clsn2[6] = 33, -95, 56, -65 Clsn2[7] = 23, -101, 38, -41 Clsn2[8] = -4, -111, 6, -34 Clsn2[9] = 5, -106, 22, -31 Clsn2[10] = 18, -44, 35, -27 Clsn2[11] = 27, -59, 44, -42 Clsn2[12] = 37, -67, 54, -50 Clsn2[13] = 45, -84, 62, -67 Clsn2[14] = 45, -56, 71, -47 Clsn2[15] = 71, -60, 83, -46 Clsn2[16] = 14, -17, 20, -10 Clsn2[17] = 17, -23, 24, -14 Clsn2[18] = 19, -28, 28, -22 Clsn2[19] = 11, -12, 18, -6 Clsn2[20] = 10, -6, 21, 2 200,2, 0,0, 1, Clsn1: 2 Clsn1[0] = 53, -57, 72, -51 Clsn1[1] = 71, -60, 83, -47 Clsn2: 21 Clsn2[0] = -27, -43, -16, -38 Clsn2[1] = -32, -50, -24, -38 Clsn2[2] = -44, -51, -39, -44 Clsn2[3] = -39, -55, -33, -44 Clsn2[4] = -15, -84, -10, -35 Clsn2[5] = -9, -96, -2, -35 Clsn2[6] = 33, -95, 56, -65 Clsn2[7] = 23, -101, 38, -41 Clsn2[8] = -4, -111, 6, -34 Clsn2[9] = 5, -106, 22, -31 Clsn2[10] = 18, -44, 35, -27 Clsn2[11] = 27, -59, 44, -42 Clsn2[12] = 37, -67, 54, -50 Clsn2[13] = 45, -84, 62, -67 Clsn2[14] = 45, -56, 71, -47 Clsn2[15] = 71, -60, 83, -46 Clsn2[16] = 14, -17, 20, -10 Clsn2[17] = 17, -23, 24, -14 Clsn2[18] = 19, -28, 28, -22 Clsn2[19] = 11, -12, 18, -6 Clsn2[20] = 10, -6, 21, 2 200,2, 1,0, 1, Clsn2: 3 Clsn2[0] = -24, -28, -16, 2 Clsn2[1] = 9, -28, 16, 2 Clsn2[2] = -30, -101, 24, -27 200,3, 0,0, 1, ; 0 [Begin Action 201] -1,-1, 0,0, 5, , AS128D128 201,0, 0,0, 1, , AS128D128 201,1, 0,0, 1, , AS128D128 201,2, 0,0, 1, , AS128D128 201,3, 0,0, 1, , AS128D128 201,4, 0,0, 1, , AS128D128 -1,-1, 0,0, 3, , AS128D128 ; Standing medium punch [Begin Action 210] Clsn2: 11 Clsn2[0] = 27, -33, 39, -10 Clsn2[1] = 33, -69, 40, -46 Clsn2[2] = 19, -79, 26, -28 Clsn2[3] = 4, -104, 19, -24 Clsn2[4] = -9, -100, 5, -20 Clsn2[5] = -23, -95, -7, -22 Clsn2[6] = -24, -9, -13, 3 Clsn2[7] = -31, -20, -19, -7 Clsn2[8] = -33, -91, -22, -30 Clsn2[9] = -50, -89, -29, -46 Clsn2[10] = -51, -46, -39, -26 210,0, 0,0, 1, Clsn1: 1 Clsn1[0] = 54, -57, 84, -52 Clsn2: 12 Clsn2[0] = -23, -26, -10, 1 Clsn2[1] = -43, -73, -20, -50 Clsn2[2] = 27, -17, 38, 3 Clsn2[3] = 24, -62, 47, -39 Clsn2[4] = 33, -84, 56, -51 Clsn2[5] = 32, -89, 40, -31 Clsn2[6] = -15, -97, 20, -74 Clsn2[7] = -10, -103, 13, -80 Clsn2[8] = -15, -48, 8, -25 Clsn2[9] = 15, -77, 29, -19 Clsn2[10] = -20, -93, 37, -31 Clsn2[11] = 22, -96, 32, -14 210,1, 0,0, 1, Clsn1: 1 Clsn1[0] = 54, -57, 84, -52 Clsn2: 12 Clsn2[0] = -23, -26, -10, 1 Clsn2[1] = -43, -73, -20, -50 Clsn2[2] = 27, -17, 38, 3 Clsn2[3] = 24, -62, 47, -39 Clsn2[4] = 33, -84, 56, -51 Clsn2[5] = 32, -89, 40, -31 Clsn2[6] = -15, -97, 20, -74 Clsn2[7] = -10, -103, 13, -80 Clsn2[8] = -15, -48, 8, -25 Clsn2[9] = 15, -77, 29, -19 Clsn2[10] = -20, -93, 37, -31 Clsn2[11] = 22, -96, 32, -14 210,1, 1,0, 1, Clsn2: 3 Clsn2[0] = -25, -31, -17, 1 Clsn2[1] = -33, -100, 28, -27 Clsn2[2] = 9, -28, 17, 1 10,0, 0,0, 1, ; [Begin Action 211] -1,-1, 0,0, 5, , AS128D128 211,0, 0,0, 1, , AS128D128 211,1, 0,0, 1, , AS128D128 211,2, 0,0, 1, , AS128D128 211,3, 0,0, 1, , AS128D128 211,4, 0,0, 1, , AS128D128 -1,-1, 0,0, 10, , AS128D128 ; Standing strong punch [Begin Action 220] Clsn2: 1 Clsn2[0] = -51, -114, 26, -27 210,4, 0,0, 1, Clsn1: 2 Clsn1[0] = 70, -23, 97, 1 Clsn1[1] = 62, -33, 71, 1 Clsn2: 1 Clsn2[0] = -27, -78, 54, -14 210,5, 0,0, 1, Clsn2Default: 3 Clsn2[0] = 9, -27, 15, 2 Clsn2[1] = -23, -27, -17, 2 Clsn2[2] = -27, -100, 24, -28 210,6, 0,0, 1, 210,7, 0,0, 1, ; 0 [Begin Action 212] -1,-1, 0,0, 5, , AS128D128 210,8, 0,0, 1, , AS128D128 210,9, 0,0, 1, , AS128D128 210,10, 0,0, 1, , AS128D128 210,11, 0,0, 1, , AS128D128 -1,-1, 0,0, 5, , AS128D128 ; Close standing strong punch [Begin Action 221] Clsn2Default: 1 Clsn2[0] = -32, -100, 29, 3 220,0, 0,0, 1, 220,1, 0,0, 1, Clsn1: 1 Clsn1[0] = 27, -60, 73, -30 220,2, 0,0, 1, 220,1, 0,0, 1, 220,0, 0,0, 1, 220,0, 0,0, 1, 220,1, 0,0, 1, Clsn1: 1 Clsn1[0] = 43, -75, 83, -24 220,2, 0,0, 1, 220,1, 0,0, 1, 220,0, 0,0, 1, ; Standing light kick [Begin Action 230] Clsn2: 3 Clsn2[0] = -23, -29, -15, 2 Clsn2[1] = -30, -100, 32, -26 Clsn2[2] = 11, -27, 25, 1 191,0, 1,0, 1, Clsn2: 3 Clsn2[0] = 10, -27, 23, 2 Clsn2[1] = -29, -98, 32, -26 Clsn2[2] = -24, -26, -10, 1 191,1, 2,0, 1, Clsn2: 3 Clsn2[0] = 11, -27, 26, 2 Clsn2[1] = -27, -100, 31, -28 Clsn2[2] = -23, -29, -9, 1 191,2, 3,0, 1, Clsn1: 2 Clsn1[0] = 32, -22, 47, -11 Clsn1[1] = 24, -28, 32, -20 Clsn2: 4 Clsn2[0] = 24, -28, 32, -20 Clsn2[1] = 32, -22, 47, -11 Clsn2[2] = -26, -99, 27, -28 Clsn2[3] = -22, -27, -14, 2 191,3, 4,0, 1, Clsn1: 1 Clsn1[0] = 23, -36, 46, -28 Clsn2: 3 Clsn2[0] = 23, -36, 46, -28 Clsn2[1] = -22, -27, -10, 1 Clsn2[2] = -25, -98, 30, -26 191,4, 5,0, 1, Clsn1: 1 Clsn1[0] = 15, -39, 54, -27 Clsn2: 3 Clsn2[0] = 23, -33, 50, -28 Clsn2[1] = -27, -100, 26, -28 Clsn2[2] = -22, -28, -15, -1 191,5, 6,0, 1, Clsn2: 3 Clsn2[0] = 11, -28, 18, 0 Clsn2[1] = -21, -27, -16, 1 Clsn2[2] = -27, -101, 25, -27 191,6, 3,0, 1, ; Standing medium kick [Begin Action 240] Clsn2: 2 Clsn2[0] = -5, -100, 37, -25 Clsn2[1] = 8, -25, 18, 2 240,0, 0,0, 1, Clsn2: 3 Clsn2[0] = 42, -29, 51, 2 Clsn2[1] = 4, -98, 52, -27 Clsn2[2] = 9, -26, 16, 2 240,1, 0,0, 1, Clsn2Default: 2 Clsn2[0] = -1, -96, 66, -24 Clsn2[1] = 4, -26, 10, 2 Clsn2: 1 Clsn2[0] = 55, -32, 70, -13 240,2, 0,0, 1, Clsn1: 1 Clsn1[0] = 53, -40, 80, -26 Clsn2: 1 Clsn2[0] = -15, -100, 42, -34 240,3, 0,0, 1, Clsn1: 1 Clsn1[0] = 40, -58, 68, -29 240,4, 0,0, 1, Clsn1: 1 Clsn1[0] = 41, -60, 77, -28 240,5, 0,0, 1, Clsn2: 1 Clsn2[0] = 5, -28, 13, 0 240,6, 0,0, 1, ; Standing strong kick [Begin Action 250] Clsn2Default: 1 Clsn2[0] = -35, -103, 21, -35 250,0, 0,0, 1, 250,1, 0,0, 1, Clsn2Default: 1 Clsn2[0] = -27, -41, -17, 2 Clsn1: 1 Clsn1[0] = 32, -69, 57, -22 250,2, 0,0, 1, Clsn1: 1 Clsn1[0] = 22, -40, 93, -23 Clsn2: 1 Clsn2[0] = 24, -38, 91, -24 250,3, 0,0, 1, Clsn1: 1 Clsn1[0] = 12, -43, 82, -22 Clsn2: 1 Clsn2[0] = 16, -41, 77, -25 250,4, 0,0, 1, Clsn2: 1 Clsn2[0] = 7, -31, 15, -1 250,5, 0,0, 1, ; Crouching light punch [Begin Action 400] Clsn2Default: 1 Clsn2[0] = -31, -95, 28, -19 400,0, 0,0, 1, Clsn1: 1 Clsn1[0] = 26, -48, 52, -27 400,1, 0,0, 1, Clsn1: 1 Clsn1[0] = 29, -58, 64, -39 400,2, 0,0, 1, ; Crouching medium punch [Begin Action 410] Clsn2: 3 Clsn2[0] = 10, -20, 20, 0 Clsn2[1] = -29, -93, 26, -25 Clsn2[2] = -37, -19, -17, 1 400,0, 0,0, 1, Clsn2: 2 Clsn2[0] = -23, -31, 14, 1 Clsn2[1] = -27, -99, 20, -26 410,0, 0,0, 1, Clsn1: 6 Clsn1[0] = 55, -15, 67, -2 Clsn1[1] = 18, -35, 31, -24 Clsn1[2] = 27, -28, 34, -21 Clsn1[3] = 34, -24, 40, -16 Clsn1[4] = 39, -18, 47, -10 Clsn1[5] = 43, -12, 58, -6 Clsn2: 19 Clsn2[0] = -25, -77, 30, -54 Clsn2[1] = -19, -84, 24, -75 Clsn2[2] = -3, -101, 9, -90 Clsn2[3] = -11, -92, 18, -81 Clsn2[4] = -28, -70, -5, -47 Clsn2[5] = -33, -62, -10, -39 Clsn2[6] = -42, -53, -32, -37 Clsn2[7] = -34, -89, -27, -66 Clsn2[8] = -33, -56, -10, -33 Clsn2[9] = -14, -40, 9, -17 Clsn2[10] = -19, -43, 4, -20 Clsn2[11] = -28, -51, -5, -28 Clsn2[12] = -23, -47, 0, -24 Clsn2[13] = -26, -90, -19, -75 Clsn2[14] = -4, -45, 19, -22 Clsn2[15] = 20, -57, 43, -34 Clsn2[16] = -4, -58, 21, -35 Clsn2[17] = 20, -64, 43, -41 Clsn2[18] = 16, -71, 39, -48 410,1, 0,0, 1, Clsn2: 3 Clsn2[0] = 9, -27, 16, 1 Clsn2[1] = -24, -27, -18, 1 Clsn2[2] = -32, -99, 24, -26 410,0, 0,0, 1, ; Crouching strong punch [Begin Action 420] Clsn2: 2 Clsn2[0] = -9, -29, -1, 1 Clsn2[1] = -26, -98, 15, -30 420,0, 0,0, 1, Clsn2Default: 1 Clsn2[0] = -37, -85, 25, -14 Clsn1: 1 Clsn1[0] = 33, -80, 53, -47 420,1, 0,0, 1, Clsn1: 1 Clsn1[0] = 32, -79, 55, -49 420,2, 0,0, 1, ; Crouching light kick [Begin Action 430] Clsn2Default: 2 Clsn2[0] = -22, -24, -14, 3 Clsn2[1] = -30, -95, 27, -25 Clsn2: 1 Clsn2[0] = 11, -25, 19, 1 430,0, 0,0, 1, Clsn1: 1 Clsn1[0] = 24, -30, 46, -23 430,1, 0,0, 1, Clsn2: 1 Clsn2[0] = 12, -24, 17, 1 430,0, 0,0, 1, ; Crouching medium kick [Begin Action 440] Clsn2Default: 1 Clsn2[0] = -31, -85, 23, -14 440,0, -2,0, 1, 440,0, -1,0, 1, Clsn1: 2 Clsn1[0] = 87, -77, 97, -68 Clsn1[1] = 55, -71, 98, -65 440,1, 0,0, 1, Clsn1: 3 Clsn1[0] = 35, -38, 66, -27 Clsn1[1] = 55, -71, 98, -65 Clsn1[2] = 87, -77, 97, -68 440,1, 1,0, 1, 440,2, 0,0, 1, 440,0, -1,0, 1, ; Crouching strong kick [Begin Action 450] Clsn2: 1 Clsn2[0] = -28, -88, 24, -15 450,0, 0,0, 1, Clsn1: 1 Clsn1[0] = -23, -21, 41, -9 Clsn2: 1 Clsn2[0] = -28, -87, 27, -15 450,1, 0,0, 1, Clsn1: 1 Clsn1[0] = -22, -13, 41, -3 Clsn2: 1 Clsn2[0] = -27, -80, 28, -6 450,2, 0,0, 1, Clsn1: 1 Clsn1[0] = -25, -11, 40, 2 Clsn2: 1 Clsn2[0] = -26, -76, 30, -4 450,3, 0,0, 1, Clsn2: 1 Clsn2[0] = -26, -76, 28, -4 450,4, 0,0, 1, ; Jumping light punch [Begin Action 600] Clsn2: 1 Clsn2[0] = -26, -106, 27, -34 600,0, 0,0, 1, Clsn1: 1 Clsn1[0] = 27, -67, 49, -46 Clsn2: 1 Clsn2[0] = -29, -108, 31, -34 600,1, 0,0, 1, Clsn2: 1 Clsn2[0] = -27, -108, 33, -32 600,2, 0,0, 1, ; Jumping medium punch [Begin Action 611] Clsn2: 1 Clsn2[0] = -25, -106, 30, -30 611,0, 0,0, 1, Clsn1: 1 Clsn1[0] = 12, -60, 53, -42 Clsn2: 1 Clsn2[0] = -28, -106, 25, -31 611,1, 0,0, 1, Clsn1: 1 Clsn1[0] = -9, -50, 31, -33 Clsn2: 1 Clsn2[0] = -28, -105, 31, -31 611,2, 0,0, 1, ; Jumping strong punch [Begin Action 620] Clsn2Default: 1 Clsn2[0] = -27, -100, 24, -28 620,0, 0,0, 1, H, Clsn1Default: 1 Clsn1[0] = -26, -53, 52, -36 620,1, 0,0, 1, H, 620,2, 0,0, 1, H, ; Jumping light kick [Begin Action 630] Clsn2Default: 1 Clsn2[0] = -27, -80, 28, -20 Clsn1: 2 Clsn1[0] = 29, 1, 43, 15 Clsn1[1] = 3, -21, 26, 2 630,0, 0,-20, 1, ; Jumping medium kick [Begin Action 640] Clsn1: 4 Clsn1[0] = 20, -16, 39, 0 Clsn1[1] = 5, -35, 19, -15 Clsn1[2] = -33, -31, -19, -6 Clsn1[3] = 27, -82, 62, -64 Clsn2: 1 Clsn2[0] = -39, -99, 32, -27 630,1, 0,-30, 1, ; jumping strong kick [Begin Action 650] Clsn2: 1 Clsn2[0] = -31, -90, 39, -20 250,0, 0,0, 1, Clsn2: 1 Clsn2[0] = -24, -88, 46, -18 250,1, 0,0, 1, Clsn2: 1 Clsn2[0] = -29, -90, 41, -20 250,2, 0,0, 1, Clsn1: 4 Clsn1[0] = -41, -98, 53, -23 Clsn1[1] = 36, -64, 92, -5 Clsn1[2] = 51, -13, 101, 11 Clsn1[3] = 21, -37, 43, -18 Clsn2: 1 Clsn2[0] = -29, -91, 41, -21 Loopstart 250,3, 0,0, 1, ; 0 [Begin Action 730] Clsn2Default: 1 Clsn2[0] = -39, -92, 31, 2 730,0, 0,0, 10, 730,1, 0,0, 10, ; 0 [Begin Action 731] Clsn2Default: 1 Clsn2[0] = -40, -102, 30, -1 210,0, -10,0, 5, 0,10, 0,0, 5, ; Sponge Throw Attempt [Begin Action 800] Clsn2: 1 Clsn2[0] = -63, -100, 31, 0 200,0, 0,0, 1, Clsn2Default: 1 Clsn2[0] = -37, -91, 23, 3 Clsn1: 1 Clsn1[0] = 26, -63, 56, -51 210,2, 0,0, 1, 210,3, 0,0, 1, ; Sponge Throw(wow!) [Begin Action 810] 200,1, 0,0, 10, 1200,4, 0,0, 10, H, 1200,1, 0,0, 10, H, 1200,2, 0,0, 10, H, 1200,3, 0,0, 10, H, ; throw animation (action 810) [Begin Action 815] 5000,0, 0,0, 5, H, 5000,10, 0,0, 5, H, 5060,0, 0,0, 10, H, 5031,20, 0,0, 10, 5031,20, 0,0, 10, ; it say: aaaAAAA~~~~~~~~~~ [Begin Action 816] 5031,20, 0,0, 10, ; straight arm [Begin Action 700] 1110,3, 0,0, -1, ; up arm [Begin Action 701] 1110,4, 0,0, -1, ; down arm [Begin Action 702] 1110,5, 0,0, -1, ; Hyper Background 1 [Begin Action 750] 750,0, 0,1, 1, 750,1, 0,1, 1, 750,2, 0,1, 1, 750,3, 0,1, 1, 750,4, 0,1, 1, 750,5, 0,1, 1, 750,6, 0,1, 1, 750,7, 0,1, 1, 750,8, 0,1, 1, 750,9, 0,1, 1, 750,10, 0,1, 1, 750,11, 0,1, 1, 750,12, 0,1, 1, 750,13, 0,1, 1, 750,14, 0,1, 1, 750,15, 0,1, 1, 750,16, 0,1, 1, 750,17, 0,1, 1, 750,18, 0,1, 1, 750,19, 0,1, 1, 750,20, 0,1, 1, 750,21, 0,1, 1, 750,22, 0,1, 1, 750,23, 0,1, 1, 750,24, 0,1, 1, 750,25, 0,1, 1, 750,26, 0,1, 1, 750,27, 0,1, 1, 750,28, 0,1, 1, 750,29, 0,1, 1, 750,30, 0,1, 1, 750,31, 0,1, 1, 750,32, 0,1, 1, 750,33, 0,1, 1, 750,34, 0,1, 1, 750,35, 0,1, 1, 750,36, 0,1, 1, 750,37, 0,1, 1, 750,38, 0,1, 1, 750,39, 0,1, 1, 750,40, 0,1, 1, 750,41, 0,1, 1, 750,42, 0,1, 1, 750,43, 0,1, 1, 750,44, 0,1, 1, 750,45, 0,1, 1, 750,46, 0,1, 1, 750,47, 0,1, 1, 750,48, 0,1, 1, 750,49, 0,1, 1, 750,50, 0,1, 1, 750,51, 0,1, 1, 750,52, 0,1, 1, 750,53, 0,1, 1, 750,54, 0,1, 1, 750,55, 0,1, 1, 750,56, 0,1, 1, 750,57, 0,1, 1, 750,58, 0,1, 1, 750,59, 0,1, 1, 750,60, 0,1, 1, ; Near Foward Recovery Roll [Begin Action 831] Clsn2Default: 1 Clsn2[0] = -45, -89, 33, 5 830,0, 0,0, 3, 830,1, 0,0, 3, 830,2, 0,0, 10, 830,0, 0,0, 10, 830,1, 0,0, 10, 830,2, 0,0, 10, 830,3, 0,0, 10, ; Medium Foward Recovery Roll [Begin Action 832] Clsn2Default: 1 Clsn2[0] = -28, -84, 28, 2 830,0, 0,0, 3, 830,1, 0,0, 3, 830,2, 0,0, 3, 830,3, 0,0, 3, 830,0, 0,0, 3, 830,1, 0,0, 3, 830,2, 0,0, 3, 830,3, 0,0, 3, ; Far Foward Recovery Roll [Begin Action 840] Clsn2Default: 1 Clsn2[0] = -22, -84, 29, 5 830,0, 0,0, 3, 830,1, 0,0, 3, 830,2, 0,0, 3, 830,3, 0,0, 3, 830,0, 0,0, 3, 830,1, 0,0, 3, 830,2, 0,0, 3, 830,3, 0,0, 3, 830,0, 0,0, 3, 830,1, 0,0, 3, 830,2, 0,0, 3, 830,3, 0,0, 3, ; Near Backward Recovery Roll [Begin Action 850] Clsn2Default: 1 Clsn2[0] = -26, -60, 29, 3 830,0, 0,0, 3, 830,3, 0,0, 3, 830,2, 0,0, 3, 830,1, 0,0, 3, ; Medium Backward Recovery Roll [Begin Action 855] Clsn2Default: 1 Clsn2[0] = -35, -59, 32, 1 830,0, 0,0, 3, 830,3, 0,0, 3, 830,2, 0,0, 3, 830,1, 0,0, 3, 830,0, 0,0, 3, 830,3, 0,0, 3, 830,2, 0,0, 3, 830,1, 0,0, 3, ; Far Backward Recovery Roll [Begin Action 860] Clsn2Default: 1 Clsn2[0] = -30, -82, 27, 2 830,0, 0,0, 3, 830,3, 0,0, 3, 830,2, 0,0, 3, 830,1, 0,0, 3, 830,0, 0,0, 3, 830,3, 0,0, 3, 830,2, 0,0, 3, 830,1, 0,0, 3, 830,0, 0,0, 3, 830,3, 0,0, 3, 830,2, 0,0, 3, 830,1, 0,0, 3, ; Falling [Begin Action 950] Clsn2: 1 Clsn2[0] = -28, -108, 24, -27 40,3, 0,0, 2, Clsn2: 1 Clsn2[0] = -37, -107, 33, -35 40,4, 0,0, 2, Clsn2Default: 1 Clsn2[0] = -21, -108, 19, -1 Loopstart 40,5, 0,0, 1, 40,6, 0,0, 1, ; Krabby Patty Gun [Begin Action 1000] Clsn2Default: 1 Clsn2[0] = -38, -98, 21, -25 1000,0, 0,0, 1, 1000,1, 0,0, 1, 1000,2, 0,0, 1, 1000,1, 0,0, 1, 1000,0, 0,0, 1, ; Krabby Patty(i am not Hamburger) [Begin Action 1002] Clsn1Default: 1 Clsn1[0] = -14, -18, 18, 13 Clsn2Default: 1 Clsn2[0] = -14, -17, 18, 15 255,0, 0,0, 10, ; Hyper 1 [Begin Action 3000] Clsn2Default: 1 Clsn2[0] = -48, -103, 25, 3 3000,101, 0,0, 5, 3000,100, 0,0, 4, 3000,101, 0,0, 4, 3000,102, 0,0, 1, 3000,103, 0,0, 3, 3000,103, 0,0, 3, 3000,103, 0,0, 2, 3000,103, 0,0, 2, 3000,103, 0,0, 2, 3000,103, 0,0, 2, 3000,103, 0,0, 2, 3000,103, 0,0, 2, 3000,103, 0,0, 3, 3000,103, 0,0, 3, 3000,103, 0,0, 3, 3000,103, 0,0, 3, 3000,103, 0,0, 3, 3000,103, 0,0, 3, 3000,103, 0,0, 4, 3000,103, 0,0, 4, 3000,103, 0,0, 5, 3000,103, 0,0, 10, 3000,103, 0,0, 10, ; Hyper 2 [Begin Action 3100] Clsn2: 3 Clsn2[0] = 23, -22, 31, 2 Clsn2[1] = -44, -32, -15, 3 Clsn2[2] = -34, -95, 29, -14 730,1, 0,0, 3, Clsn2: 3 Clsn2[0] = 23, -22, 31, 2 Clsn2[1] = -44, -32, -15, 3 Clsn2[2] = -34, -95, 29, -14 730,0, 0,0, 3, 3100,0, 0,0, 1, 3100,0, 0,0, 10, Clsn2: 3 Clsn2[0] = 23, -22, 31, 2 Clsn2[1] = -44, -32, -15, 3 Clsn2[2] = -34, -95, 29, -14 730,1, 0,0, 4, 3200,4, 0,0, 1, 3200,5, 0,0, 1, 3200,6, 0,0, 1, 3100,1, 0,0, 20, 3100,2, 0,0, 10, 3100,3, 0,1, 5, 3100,4, 0,0, 5, 3100,5, 0,0, 3, Clsn1: 1 Clsn1[0] = -95, -50, 89, 2 3100,5, 0,0, 3, Clsn1: 1 Clsn1[0] = -30, -136, 5, 0 3100,6, 0,0, 10, Clsn1: 1 Clsn1[0] = -30, -136, 5, 0 3100,6, 0,0, 20, Clsn1: 1 Clsn1[0] = -556, -18, 548, 73 3100,5, 0,0, 10, Clsn1: 1 Clsn1[0] = -607, -21, 644, 102 3100,4, 0,0, 4, 3100,3, 0,0, 2, 3100,2, 0,0, 5, 3100,1, 0,0, 5, 3200,6, 0,0, 1, 3200,5, 0,0, 1, 3200,4, 0,0, 1, 3200,3, 0,0, 1, 3100,8, 0,0, 2, ; Hyper 3 [Begin Action 3200] Clsn2Default: 1 Clsn2[0] = -42, -102, 28, 1 3200,0, 0,0, 2, 3200,1, 0,0, 2, 3200,2, 0,0, 2, 3200,3, 0,0, 2, 3200,4, 0,0, 2, 3200,5, 0,0, 2, 3200,6, 0,0, 2, 3006,0, 0,0, 2, 3006,1, 0,0, 2, 3006,2, 0,0, 2, 3006,3, 0,0, 2, 3006,4, 0,0, 2, 3006,5, 0,0, 2, Clsn1: 1 Clsn1[0] = 66, -41, 889, -36 3006,6, 0,0, 2, Clsn1: 1 Clsn1[0] = 66, -55, 881, -20 3006,7, 0,0, 2, Clsn1: 1 Clsn1[0] = 64, -75, 885, -13 3006,8, 0,0, 2, Clsn1: 1 Clsn1[0] = 49, -116, 878, 31 3006,9, 0,0, 2, Clsn1: 1 Clsn1[0] = 52, -116, 878, 31 3006,10, 0,0, 2, Clsn1: 1 Clsn1[0] = 114, -116, 878, 31 3006,9, 0,0, 2, Clsn1: 1 Clsn1[0] = 114, -116, 878, 31 3006,10, 0,0, 2, Clsn1: 1 Clsn1[0] = 114, -116, 878, 31 3006,9, 0,0, 2, Clsn1: 1 Clsn1[0] = 114, -116, 878, 31 3006,10, 0,0, 2, Clsn1: 1 Clsn1[0] = 114, -116, 878, 31 3006,9, 0,0, 2, Clsn1: 1 Clsn1[0] = 114, -116, 878, 31 3006,10, 0,0, 2, Clsn1: 1 Clsn1[0] = 114, -116, 878, 31 3006,9, 0,0, 2, Clsn1: 1 Clsn1[0] = 114, -116, 878, 31 3006,9, 0,0, 2, Clsn1: 1 Clsn1[0] = 68, -75, 876, -9 3006,8, 0,0, 2, Clsn1: 1 Clsn1[0] = 76, -53, 879, -23 3006,7, 0,0, 2, 3006,6, 0,0, 2, 3006,5, 0,0, 2, 3006,3, 0,0, 2, 3006,2, 0,0, 2, 3006,1, 0,0, 2, 3006,0, 0,0, 2, 3200,6, 0,0, 2, 3200,5, 0,0, 2, 3200,4, 0,0, 2, 3200,3, 0,0, 2, Loopstart 3200,12, 0,0, 20, ; Hyper 4 [Begin Action 3300] 0,5, 0,0, 5, 0,6, 0,0, 5, 0,8, 0,0, 2, 0,8, 0,0, 5, 0,8, 0,0, 200, 0,5, 0,0, 10, ; big Jellyfish [Begin Action 33003] Clsn1Default: 1 Clsn1[0] = -76, -89, 76, 30 3300,0, 0,0, 5, 3300,1, 0,0, 5, 3300,2, 0,0, 5, 3300,3, 0,0, 5, 3300,4, 0,0, 5, 3300,3, 0,0, 5, 3300,2, 0,0, 5, 3300,1, 0,0, 5, ; FX [Begin Action 1006] 3000,1, 0,0, 1, -1,-1, 0,0, 1, 3000,1, 0,0, 1, -1,-1, 0,0, 1, ; Hyper Portrait [Begin Action 1080] 740,0, 0,0, 2, 740,0, -1,0, 2, 740,0, -2,0, 2, 740,0, -3,0, 2, 740,0, -4,0, 2, 740,0, -5,0, 2, 740,0, -6,0, 2, 740,0, -7,0, 2, , AS240D16 740,0, -8,0, 2, , AS224D32 740,0, -9,0, 2, , AS208D48 740,0, -10,0, 2, , AS192D64 740,0, -11,0, 2, , AS176D80 740,0, -12,0, 2, , AS160D96 740,0, -13,0, 2, , AS144D112 740,0, -14,0, 2, , AS128D128 740,0, -15,0, 2, , AS112D144 740,0, -16,0, 2, , AS96D160 740,0, -17,0, 2, , AS80D176 740,0, -18,0, 2, , AS64D192 740,0, -19,0, 2, , AS48D208 740,0, -20,0, 2, , AS32D224 740,0, -21,0, 2, , AS16D240 Loopstart -1,-1, 0,0, -1, ; go!Shovels [Begin Action 1100] Clsn2Default: 1 Clsn2[0] = -1, -26, 6, 0 Clsn2: 4 Clsn2[0] = -65, -19, -55, -7 Clsn2[1] = -53, -32, -45, -22 Clsn2[2] = -50, -99, -8, -28 Clsn2[3] = -31, -24, -23, -14 1200,0, 0,0, 1, Clsn2Default: 1 Clsn2[0] = -43, -103, 14, -26 1200,1, 0,0, 1, 1200,2, 0,0, 1, 1200,3, 0,0, 1, ; Shovels [Begin Action 1060] Clsn1: 1 Clsn1[0] = -20, -10, 30, 13 1410,0, 0,0, 1, Clsn1: 1 Clsn1[0] = -20, -10, 30, 13 1410,0, 0,1, 1, Clsn1: 1 Clsn1[0] = -20, -10, 30, 13 1410,0, 0,0, 1, Clsn1: 1 Clsn1[0] = -20, -10, 30, 13 1410,0, 0,-1, 1, ; Shovels say:end my life =( [Begin Action 1061] 1410,0, 0,0, 1, -1,-1, 0,0, 1, ; Shovel surfing [Begin Action 1020] Clsn2: 1 Clsn2[0] = -31, -100, 29, 2 1100,0, 0,0, 1, Clsn2: 1 Clsn2[0] = -30, -131, 29, -25 1100,1, -6,-14, 1, Clsn2: 1 Clsn2[0] = -24, -122, 39, -12 1100,2, 0,-6, 1, Clsn1: 1 Clsn1[0] = -21, -22, 28, 2 Clsn2: 1 Clsn2[0] = -24, -121, 33, -26 1100,3, 0,-6, 1, Clsn1: 1 Clsn1[0] = -61, -44, 69, -2 Clsn2: 1 Clsn2[0] = -24, -121, 35, -44 1100,4, 0,-8, 1, Clsn1: 1 Clsn1[0] = -61, -41, 64, 1 Clsn2: 1 Clsn2[0] = -27, -118, 32, -51 1100,5, 0,-4, 1, Clsn1: 1 Clsn1[0] = -62, -43, 70, -6 Clsn2: 1 Clsn2[0] = -24, -119, 40, -47 1100,4, 0,-4, 1, Clsn1: 1 Clsn1[0] = -61, -41, 67, -4 Clsn2: 1 Clsn2[0] = -23, -120, 35, -40 1100,5, 0,-4, 1, Clsn1: 1 Clsn1[0] = -63, -41, 70, -6 Clsn2: 1 Clsn2[0] = -23, -118, 38, -42 1100,4, 0,-4, 1, Clsn1: 1 Clsn1[0] = -60, -39, 71, -4 Clsn2: 1 Clsn2[0] = -22, -118, 36, -40 1100,5, 0,-4, 1, ; Shovel surfing1 [Begin Action 1120] Clsn1Default: 1 Clsn1[0] = -62, -38, 70, -3 1100,4, 0,-4, 4, 1100,5, 0,-4, 4, 1100,4, 0,-4, 4, 1100,5, 0,-4, 4, 1100,4, 0,-4, 4, 1100,5, 0,-4, 4, ; Shovel surfing [Begin Action 2322] Clsn1: 1 Clsn1[0] = -62, -42, 69, -5 Clsn2: 1 Clsn2[0] = -36, -124, 37, -43 1100,5, 0,-6, 1, Clsn1: 1 Clsn1[0] = -61, -45, 66, -10 Clsn2: 1 Clsn2[0] = -33, -126, 35, -46 1100,5, 0,-8, 1, Clsn1: 1 Clsn1[0] = -61, -47, 69, -10 Clsn2: 1 Clsn2[0] = -26, -124, 35, -45 1100,5, 0,-10, 1, Clsn1: 1 Clsn1[0] = -60, -47, 70, -9 Clsn2: 1 Clsn2[0] = -25, -129, 36, -49 1100,5, 0,-12, 1, Clsn1: 1 Clsn1[0] = -61, -49, 68, -14 Clsn2: 1 Clsn2[0] = -24, -125, 37, -52 1100,5, 0,-14, 1, Clsn2: 1 Clsn2[0] = -40, -151, 28, -74 1100,6, 0,-14, 1, Clsn2: 1 Clsn2[0] = -31, -124, 32, -47 1100,7, 0,-12, 1, Clsn2: 1 Clsn2[0] = -24, -115, 34, -38 1100,7, 0,-10, 1, Clsn2: 1 Clsn2[0] = -27, -114, 34, -37 1100,7, 0,-8, 1, Clsn2: 1 Clsn2[0] = -29, -113, 30, -40 1100,7, 0,-6, 1, Clsn2: 1 Clsn2[0] = -25, -110, 30, -34 1100,7, 0,-4, 1, Clsn2: 1 Clsn2[0] = -25, -109, 34, -32 1100,7, 0,-2, 1, Clsn2: 1 Clsn2[0] = -26, -95, 31, -19 1100,8, 0,0, 1, ; Special 3 [Begin Action 1200] Clsn2Default: 3 Clsn2[0] = 9, -26, 18, 4 Clsn2[1] = -24, -28, -16, 1 Clsn2[2] = -38, -100, 32, -30 1300,0, 0,0, 1, 1300,1, 0,0, 1, 1300,0, 0,0, 1, ; Bubble [Begin Action 1201] Clsn1: 1 Clsn1[0] = -13, -22, 13, 6 1300,5, 0,0, 10, Clsn1: 1 Clsn1[0] = -33, -42, 37, 28 1300,5, 0,8, 10, ; pop! [Begin Action 1202] 1300,2, 0,0, 5, 1300,3, 0,0, 5, 1300,4, 0,0, 5, -1,-1, 0,0, -1, ; boom Bubble [Begin Action 1203] Clsn1: 1 Clsn1[0] = -21, -34, 22, 10 1300,6, 0,0, 10, ; 0 [Begin Action 1210] 1300,5, 0,0, 20, Clsn1: 1 Clsn1[0] = -32, -49, 38, 21 1300,2, 0,0, 5, Clsn1: 1 Clsn1[0] = -55, -65, 63, 46 1300,3, 0,0, 5, Clsn1: 1 Clsn1[0] = -82, -100, 93, 71 1300,4, 0,0, 5, Loopstart -1,-1, 0,0, 5, ; 0 [Begin Action 1211] Clsn2Default: 3 Clsn2[0] = 9, -26, 18, 4 Clsn2[1] = -24, -28, -16, 1 Clsn2[2] = -38, -100, 32, -30 1300,0, 0,0, 1, 1300,1, 0,0, 1, 1300,0, 0,0, 1, ; Call Companion [Begin Action 1300] Clsn2Default: 3 Clsn2[0] = 10, -26, 16, 2 Clsn2[1] = -24, -27, -17, 2 Clsn2[2] = -28, -99, 24, -26 0,5, 0,0, 3, 0,7, 0,0, 1, 0,8, 0,0, 1, 0,7, 0,0, 1, 0,8, 0,0, 1, 0,7, 0,0, 1, 0,8, 0,0, 1, 0,7, 0,0, 1, 0,8, 0,0, 1, 0,7, 0,0, 1, 0,8, 0,0, 1, 0,7, 0,0, 3, ; Sandy [Begin Action 25000] Clsn2: 1 Clsn2[0] = -28, -172, 26, -42 8099,5, 0,-50, 1, Clsn2: 1 Clsn2[0] = -29, -168, 23, -32 8099,5, 0,-40, 1, Clsn2: 1 Clsn2[0] = -19, -150, 24, -22 8099,5, 0,-30, 1, Clsn2: 1 Clsn2[0] = -26, -141, 25, -7 8099,5, 0,-20, 1, Clsn2: 1 Clsn2[0] = -33, -141, 31, 6 8099,5, 0,-10, 1, Loopstart 8099,5, 0,0, 1, ; Sandy Attack [Begin Action 25002] Clsn1: 1 Clsn1[0] = 3, -73, 44, -44 Clsn2: 1 Clsn2[0] = -18, -113, 13, 12 8099,4, 0,0, 10, Clsn1: 1 Clsn1[0] = 16, -89, 42, -53 Clsn2: 1 Clsn2[0] = -14, -111, 14, -9 8099,5, 0,0, 2, Clsn1: 1 Clsn1[0] = 11, -71, 51, -54 Clsn2: 1 Clsn2[0] = -10, -118, 10, -6 8099,6, 0,0, 2, Clsn1: 2 Clsn1[0] = 26, -25, 56, -11 Clsn1[1] = 12, -33, 33, -11 Clsn2: 1 Clsn2[0] = -9, -112, 13, 0 8099,7, 0,0, 2, Clsn1: 2 Clsn1[0] = 31, -67, 50, -47 Clsn1[1] = 11, -53, 33, -39 Clsn2: 1 Clsn2[0] = -18, -110, 15, -4 8099,8, 0,0, 2, Clsn1: 3 Clsn1[0] = -6, -68, 21, -47 Clsn1[1] = -23, -48, 5, -32 Clsn1[2] = -46, -41, -24, -26 Clsn2: 2 Clsn2[0] = -27, -26, -5, 8 Clsn2[1] = -46, -103, -16, -42 8099,9, 0,0, 2, Clsn1: 3 Clsn1[0] = 33, -73, 52, -48 Clsn1[1] = 13, -57, 34, -37 Clsn1[2] = -4, -53, 13, -32 Clsn2: 2 Clsn2[0] = -27, -38, 0, 11 Clsn2[1] = -20, -111, 14, -50 8099,8, 0,0, 2, Clsn1: 3 Clsn1[0] = -2, -47, 16, -27 Clsn1[1] = 14, -32, 29, -14 Clsn1[2] = 29, -26, 54, -11 Clsn2: 1 Clsn2[0] = -19, -113, 7, 8 8099,7, 0,0, 2, Clsn1: 1 Clsn1[0] = 14, -75, 52, -58 Clsn2: 1 Clsn2[0] = -17, -116, 13, -18 8099,6, 0,0, 2, Clsn1: 1 Clsn1[0] = 26, -87, 47, -53 Clsn2: 1 Clsn2[0] = -12, -113, 13, -33 8099,5, 0,0, 2, Clsn1: 1 Clsn1[0] = 8, -66, 42, -51 Clsn2: 1 Clsn2[0] = -16, -112, 14, -7 8099,4, 0,0, 2, Clsn1: 1 Clsn1[0] = 20, -86, 44, -52 Clsn2: 1 Clsn2[0] = -23, -114, 16, -12 8099,5, 0,0, 2, Clsn1: 1 Clsn1[0] = 6, -76, 52, -54 Clsn2: 1 Clsn2[0] = -21, -114, 10, -5 8099,6, 0,0, 2, Clsn1: 2 Clsn1[0] = 20, -26, 56, -5 Clsn1[1] = 2, -42, 22, -18 Clsn2: 1 Clsn2[0] = -15, -114, 15, -19 8099,7, 0,0, 2, Clsn1: 1 Clsn1[0] = 32, -73, 54, -46 Clsn2: 1 Clsn2[0] = -14, -97, 18, -3 8099,6, 0,0, 10, Clsn2: 1 Clsn2[0] = -42, -139, 11, 8 8099,18, 0,0, 20, ; Sandy HIt [Begin Action 25004] 8099,10, 0,0, 50, ; Sandy Runs Away [Begin Action 25006] Clsn2: 1 Clsn2[0] = -38, -104, -2, -26 Loopstart 8099,17, 0,0, 10, ; Sandy win [Begin Action 25003] 8099,0, 0,0, 10, 8099,1, 0,0, 10, 8099,2, 0,0, 10, 8099,3, 0,0, 10, 8099,2, 0,0, 10, 8099,1, 0,0, 10, 8099,0, 0,0, 10, 8099,1, 0,0, 10, 8099,2, 0,0, 10, 8099,3, 0,0, 10, Loopstart 8099,17, -12,5, 10, ; Sandy Lose [Begin Action 25001] 8099,10, 0,0, 10, 8099,11, 0,0, 10, 8099,12, 0,0, 10, 8099,13, 0,0, 10, 8099,14, 0,0, 10, 8099,15, 0,0, 10, Loopstart 8099,16, 0,0, 30, ; Squidward [Begin Action 81000] Clsn2Default: 1 Clsn2[0] = -50, -154, 61, 0 8100,4, 0,0, 5, 8100,5, 0,0, 5, 8100,6, 0,0, 5, 8100,7, 0,0, 5, 8100,8, 0,0, 5, 8100,9, 0,0, 5, ; Squidward Attack [Begin Action 81010] Clsn2: 1 Clsn2[0] = -16, -145, 35, 6 8100,10, 0,0, 5, Clsn2: 1 Clsn2[0] = -20, -150, 30, 9 8100,11, 0,0, 5, Clsn2: 1 Clsn2[0] = -22, -162, 23, 8 8100,12, 0,0, 5, Clsn2: 1 Clsn2[0] = -22, -143, 50, 4 8100,13, 0,0, 1, Clsn2: 1 Clsn2[0] = -22, -143, 50, 4 8100,13, 0,0, 1, Clsn2: 1 Clsn2[0] = -22, -143, 50, 4 8100,13, 0,0, 1, Clsn2: 1 Clsn2[0] = -22, -143, 50, 4 8100,13, 0,0, 7, Clsn2: 1 Clsn2[0] = -22, -162, 23, 8 8100,12, 0,0, 5, Clsn2: 1 Clsn2[0] = -20, -150, 30, 5 8100,11, 0,0, 10, Clsn2: 1 Clsn2[0] = -23, -155, 38, 9 Loopstart 8100,10, 0,0, 10, ; Music Note [Begin Action 81020] Clsn1: 1 Clsn1[0] = -15, -65, 23, -30 8100,20, 0,0, 5, Clsn1: 1 Clsn1[0] = -22, -81, 25, -20 8100,21, 0,0, 5, Clsn1: 1 Clsn1[0] = -13, -65, 14, -23 8100,23, 0,0, 5, ; Squidward HIt [Begin Action 81030] Clsn2Default: 1 Clsn2[0] = -53, -136, 37, -12 8100,14, 0,0, 5, 8100,15, 0,0, 5, 8100,16, 0,0, 5, Loopstart 8100,17, 0,0, 5, ; Squidward Runs Away [Begin Action 81040] Clsn2Default: 1 Clsn2[0] = -65, -148, 56, 3 8100,4, 0,0, 5, H, 8100,5, 0,0, 5, H, 8100,6, 0,0, 5, H, 8100,7, 0,0, 5, H, 8100,8, 0,0, 5, H, 8100,9, 0,0, 5, H, ; Squidward win [Begin Action 81050] 8100,12, 0,0, 10, 8100,13, 0,0, 120, 8100,12, 0,0, 10, 8100,22, 0,0, 5, 8100,0, 0,0, 5, 8100,1, 0,0, 5, 8100,2, 0,0, 5, 8100,3, 0,0, 5, 8100,10, 0,0, 10, 8100,11, 0,0, 10, Loopstart 8100,12, 0,0, 10, ; Squidward Lose [Begin Action 810600] 8100,14, 0,0, 50, 8100,19, 0,0, 10, Loopstart 8100,18, 0,0, 10, ; Mr. Krabs [Begin Action 1340] Clsn1Default: 1 Clsn1[0] = -33, -71, 37, -1 Clsn2Default: 1 Clsn2[0] = -30, -70, 33, 4 1400,10, 0,0, 1, 1400,11, 0,0, 1, 1400,12, 0,0, 1, 1400,13, 0,0, 1, 1400,14, 0,0, 1, 1400,15, 0,0, 1, 1400,16, 0,0, 1, 1400,17, 0,0, 1, 1400,18, 0,0, 1, 1400,19, 0,0, 1, ; Mr. Krabs Attack [Begin Action 1341] Clsn2Default: 1 Clsn2[0] = -43, -72, 27, -2 1400,20, 0,0, 5, 1400,21, 0,0, 25, 1400,22, 0,0, 5, 1400,23, 0,0, 25, Loopstart 1400,10, 0,0, 5, ; Money [Begin Action 1342] Clsn1: 1 Clsn1[0] = -38, -34, -8, 0 1400,24, 0,0, 10, ; Mr. Krabs HIt [Begin Action 1343] 1400,26, 0,0, 10, Loopstart 1400,27, 0,0, 10, ; Mr. Krabs Runs Away [Begin Action 1344] Clsn2Default: 1 Clsn2[0] = -38, -79, 34, 2 1400,20, 0,0, 10, Loopstart 1400,19, 0,0, 1, H, 1400,18, 0,0, 1, H, 1400,17, 0,0, 1, H, 1400,16, 0,0, 1, H, 1400,15, 0,0, 1, H, 1400,14, 0,0, 1, H, 1400,13, 0,0, 1, H, 1400,12, 0,0, 1, H, 1400,11, 0,0, 1, H, 1400,10, 0,0, 1, H, 1400,9, 0,0, 1, H, 1400,7, 0,0, 1, H, ; Mr. Krabs win [Begin Action 1345] 1400,0, 0,0, 1, 1400,0, 0,0, 1, 1400,1, 0,0, 1, 1400,2, 0,0, 1, 1400,3, 0,0, 1, 1400,4, 0,0, 1, 1400,5, 0,0, 1, 1400,6, 0,0, 1, 1400,7, 0,0, 1, 1400,8, 0,0, 1, 1400,9, 0,0, 1, 1400,0, 0,0, 1, 1400,1, 0,0, 1, 1400,2, 0,0, 1, 1400,3, 0,0, 1, 1400,4, 0,0, 1, 1400,5, 0,0, 1, 1400,6, 0,0, 1, 1400,7, 0,0, 1, 1400,8, 0,0, 1, 1400,9, 0,0, 1, 1400,0, 0,0, 1, 1400,1, 0,0, 1, 1400,2, 0,0, 1, 1400,3, 0,0, 1, 1400,4, 0,0, 1, 1400,5, 0,0, 1, 1400,6, 0,0, 1, 1400,7, 0,0, 1, 1400,8, 0,0, 1, 1400,9, 0,0, 1, 1400,0, 0,0, 1, 1400,1, 0,0, 1, 1400,2, 0,0, 1, 1400,3, 0,0, 1, 1400,4, 0,0, 1, 1400,5, 0,0, 1, 1400,6, 0,0, 1, 1400,7, 0,0, 1, 1400,8, 0,0, 1, 1400,9, 0,0, 1, 1400,1, 0,0, 1, 1400,2, 0,0, 1, 1400,3, 0,0, 1, 1400,4, 0,0, 1, 1400,5, 0,0, 1, 1400,6, 0,0, 1, 1400,7, 0,0, 1, 1400,8, 0,0, 1, 1400,0, 0,0, 1, 1400,1, 0,0, 1, 1400,2, 0,0, 1, 1400,3, 0,0, 1, 1400,4, 0,0, 1, 1400,5, 0,0, 1, 1400,6, 0,0, 1, 1400,7, 0,0, 1, 1400,8, 0,0, 1, 1400,0, 0,0, 1, 1400,1, 0,0, 1, 1400,2, 0,0, 1, 1400,3, 0,0, 1, 1400,4, 0,0, 1, 1400,5, 0,0, 1, 1400,6, 0,0, 1, 1400,7, 0,0, 1, 1400,8, 0,0, 1, 1400,0, 0,0, 1, 1400,1, 0,0, 1, 1400,2, 0,0, 1, 1400,3, 0,0, 1, 1400,4, 0,0, 1, 1400,5, 0,0, 1, 1400,6, 0,0, 1, 1400,7, 0,0, 1, 1400,8, 0,0, 1, 1400,9, 0,0, 1, 1400,0, 0,0, 1, 1400,1, 0,0, 1, 1400,2, 0,0, 1, 1400,3, 0,0, 1, 1400,4, 0,0, 1, 1400,5, 0,0, 1, 1400,6, 0,0, 1, 1400,7, 0,0, 1, 1400,8, 0,0, 1, 1400,9, 0,0, 1, 1400,10, 0,0, 5, 1400,20, 0,0, 15, Loopstart 1400,21, 0,0, 20, ; Mr. Krabs Lose [Begin Action 1346] 1400,26, 0,0, 20, 1400,11, 0,0, 10, Loopstart 1400,25, 0,0, 10, ; patty Frisbee [Begin Action 1400] Clsn2Default: 3 Clsn2[0] = -33, -101, 27, -29 Clsn2[1] = -25, -29, -17, 3 Clsn2[2] = 10, -28, 17, 0 1440,0, 0,0, 1, 1440,1, 0,0, 1, 1440,2, 0,0, 1, 1440,3, 0,0, 1, 1440,4, 0,0, 1, 1440,5, 0,0, 1, 1440,6, 0,0, 1, 1440,7, 0,0, 1, 1440,8, 0,0, 1, 1440,9, 0,0, 1, 1440,10, 0,0, 1, 1440,9, 0,0, 1, 1440,8, 0,0, 1, 1440,7, 0,0, 1, 1440,6, 0,0, 1, 1440,5, 0,0, 1, 1440,4, 0,0, 1, 1440,3, 0,0, 1, 1440,2, 0,0, 1, 1440,1, 0,0, 1, 1440,11, 0,0, 1, Clsn1: 1 Clsn1[0] = -29, -95, 41, -25 1440,12, 0,0, 1, ; patty [Begin Action 1401] Clsn1Default: 1 Clsn1[0] = -32, 10, -12, 21 1440,13, 0,0, 5, 1440,14, 0,0, 5, 1440,13, 0,0, 5, 1440,15, 0,0, 5, ; 0 [Begin Action 1420] Clsn2Default: 1 Clsn2[0] = -42, -107, 28, -37 1450,0, 0,0, 1, Clsn1: 1 Clsn1[0] = 20, -69, 66, -46 1450,1, 0,0, 1, 1450,0, 0,0, 1, Clsn1: 1 Clsn1[0] = 7, -57, 53, -34 1450,2, 0,0, 1, 1450,0, 0,0, 1, Clsn1: 1 Clsn1[0] = 20, -69, 66, -46 1450,1, 0,0, 1, Clsn1: 1 Clsn1[0] = 20, -69, 66, -46 1450,0, 0,0, 1, Clsn1: 1 Clsn1[0] = 28, -57, 50, -36 1450,2, 0,0, 1, 1450,0, 0,0, 1, Clsn1: 1 Clsn1[0] = 20, -69, 66, -46 1450,1, 0,0, 1, 1450,0, 0,0, 1, Clsn1: 1 Clsn1[0] = 7, -57, 53, -34 1450,2, 0,0, 1, 1450,0, 0,0, 1, Clsn1: 1 Clsn1[0] = 20, -69, 66, -46 1450,1, 0,0, 1, Clsn1: 1 Clsn1[0] = 20, -69, 66, -46 1450,0, 0,0, 1, Clsn1: 1 Clsn1[0] = 28, -57, 50, -36 1450,2, 0,0, 1, Clsn2Default: 1 Clsn2[0] = -42, -107, 28, -37 1450,0, 0,0, 1, Clsn1: 1 Clsn1[0] = 20, -69, 66, -46 1450,1, 0,0, 1, 1450,0, 0,0, 1, Clsn1: 1 Clsn1[0] = 7, -57, 53, -34 1450,2, 0,0, 1, 1450,0, 0,0, 1, Clsn1: 1 Clsn1[0] = 20, -69, 66, -46 1450,1, 0,0, 1, Clsn1: 1 Clsn1[0] = 20, -69, 66, -46 1450,0, 0,0, 1, Clsn1: 1 Clsn1[0] = 28, -57, 50, -36 1450,2, 0,0, 1, 1450,0, 0,0, 1, ; 0 [Begin Action 1101] Clsn2: 2 Clsn2[0] = 10, -19, 16, 0 Clsn2[1] = -33, -98, 22, -21 105,0, 0,0, 4, Clsn2: 1 Clsn2[0] = -34, -93, 28, -29 105,1, 0,0, 7, Clsn2: 2 Clsn2[0] = -25, -68, 20, 2 Clsn2[1] = -33, -100, 25, -34 105,2, 0,0, 3, Clsn2: 2 Clsn2[0] = -26, -45, 28, 4 Clsn2[1] = -32, -107, 27, -39 105,3, 0,0, 2, Clsn2: 2 Clsn2[0] = -25, -45, 25, 0 Clsn2[1] = -33, -104, 30, -32 105,4, 0,0, 4, Clsn2: 2 Clsn2[0] = -29, -43, 21, 2 Clsn2[1] = -29, -108, 23, -33 105,5, 0,0, 3, Clsn2: 1 Clsn2[0] = -30, -91, 30, -18 40,3, 0,10, 3, Clsn2: 1 Clsn2[0] = -32, -106, 33, -5 40,4, 0,0, 3, Loopstart 40,5, 0,0, 2, Clsn2Default: 1 Clsn2[0] = -20, -97, 30, 4 40,6, 0,0, 2, ; Guard Push Stand [Begin Action 1111] Clsn2: 1 Clsn2[0] = -50, -95, 22, -16 120,3, -10,0, 6, ; Guard push helper [Begin Action 1112] Clsn2: 1 Clsn2[0] = -37, -166, 33, 106 -1,-1, 0,0, 0, ; 0 [Begin Action 2222] 2222,0, 0,0, 2, , A 2222,1, 0,0, 2, , A 2222,2, 0,0, 2, , A 2222,3, 0,0, 2, , A 2222,4, 0,0, 2, , A ; 0 [Begin Action 2223] 2223,0, 0,0, 1, , A 2223,1, 0,0, 1, , A 2223,2, 0,0, 1, , A 2223,3, 0,0, 1, , A 2223,4, 0,0, 1, , A 2223,5, 0,0, 1, , A 2223,6, 0,0, 1, , A 2223,7, 0,0, 1, , A 2223,8, 0,0, 1, , A 2223,9, 0,0, 1, , A 2223,10, 0,0, 1, , A 2223,11, 0,0, 1, , A 2223,12, 0,0, 1, , A 2223,13, 0,0, 1, , A 2223,14, 0,0, 1, , A 2223,15, 0,0, 1, , A 2223,16, 0,0, 1, , A ; [Begin Action 2224] 2224,0, 0,0, 1, , A 2224,1, 0,0, 1, , A 2224,2, 0,0, 1, , A 2224,3, 0,0, 1, , A 2224,4, 0,0, 1, , A 2224,5, 0,0, 1, , A 2224,6, 0,0, 1, , A 2224,7, 0,0, 1, , A 2224,8, 0,0, 1, , A 2224,9, 0,0, 1, , A 2224,10, 0,0, 1, , A 2224,11, 0,0, 1, , A 2224,12, 0,0, 1, , A 2224,13, 0,0, 1, , A 2224,14, 0,0, 1, , A 2224,15, 0,0, 1, , A 2224,16, 0,0, 1, , A ; Big Smoke [Begin Action 3101] 8005,0, 0,0, 3, 3101,1, 0,0, 5, 3101,2, 0,0, 5, 3101,3, 0,0, 3, 3101,4, 0,0, 3, 3101,5, 0,0, 3, 3101,6, 0,0, 3, 3101,7, 0,0, 3, 3101,8, 0,0, 3, ; 0 [Begin Action 3333] 3333,0, 0,0, 1, H, A 3333,1, 0,0, 1, H, A 3333,2, 0,0, 2, H, A 3333,3, 0,0, 2, H, A 3333,4, 0,0, 2, H, A 3333,5, 0,0, 2, H, A ; 0 [Begin Action 4444] 4444,0, 0,0, 2, 4444,1, 0,0, 2, 4444,2, 0,0, 2, 4444,3, 0,0, 2, 4444,4, 0,0, 2, 4444,5, 0,0, 2, 4444,6, 0,0, 2, 4444,7, 0,0, 2, 4444,8, 0,0, 2, 4444,9, 0,0, 2, 4444,10, 0,0, 2, ; [Begin Action 4445] 4444,0, 0,0, 2, H, 4444,1, 0,0, 2, H, 4444,2, 0,0, 2, H, 4444,3, 0,0, 2, H, 4444,4, 0,0, 2, H, 4444,5, 0,0, 2, H, 4444,6, 0,0, 2, H, 4444,7, 0,0, 2, H, 4444,8, 0,0, 2, H, 4444,9, 0,0, 2, H, 4444,10, 0,0, 2, H, ; 0 [Begin Action 4532] 4532,0, 0,0, 1, 4532,1, 0,0, 1, 4532,2, 0,0, 1, 4532,3, 0,0, 1, 4532,4, 0,0, 1, 4532,5, 0,0, 1, 4532,6, 0,0, 1, 4532,7, 0,0, 1, 4532,8, 0,0, 1, 1111,0, 0,0, 1, 1111,1, 0,0, 1, 1111,2, 0,0, 1, 1111,3, 0,0, 1, 1111,4, 0,0, 1, 1111,5, 0,0, 1, 1111,6, 0,0, 1, 1111,7, 0,0, 1, 1111,8, 0,0, 1, 1111,9, 0,0, 1, 1111,10, 0,0, 1, 1111,11, 0,0, 1, 1111,12, 0,0, 1, ; 0 [Begin Action 4533] 1111,0, 0,0, 1, 1111,1, 0,0, 1, 1111,2, 0,0, 1, 1111,3, 0,0, 1, 1111,4, 0,0, 1, 1111,5, 0,0, 1, 1111,6, 0,0, 1, ; Stand/Air Hit high (light) [Begin Action 5000] Clsn2: 1 Clsn2[0] = -25, -98, 17, 3 5000,0, 0,0, 2, Clsn2: 1 Clsn2[0] = -27, -98, 18, 2 5000,10, 0,0, 6, ; Stand/Air Hit high (medium) [Begin Action 5001] Clsn2Default: 1 Clsn2[0] = -32, -99, 26, -25 Clsn2: 1 Clsn2[0] = -24, -100, 16, 4 5000,0, 0,0, 4, Clsn2: 1 Clsn2[0] = -25, -98, 17, 3 5000,0, 0,0, 2, Clsn2: 1 Clsn2[0] = -27, -98, 18, 2 5000,10, 0,0, 6, ; Stand/Air Hit high (hard) [Begin Action 5002] Clsn2Default: 1 Clsn2[0] = -29, -99, 25, -23 Clsn2: 1 Clsn2[0] = -26, -104, 16, 2 5000,0, 0,0, 4, Clsn2: 1 Clsn2[0] = -25, -25, 18, 3 5000,0, 0,0, 4, Clsn2: 1 Clsn2[0] = -23, -25, 18, 3 5000,10, 0,0, 4, Clsn2: 1 Clsn2[0] = -25, -24, 20, 4 5000,20, 0,0, 8, ; Stand Recover high (light) [Begin Action 5005] Clsn2Default: 1 Clsn2[0] = -28, -98, 27, 3 5000,0, 0,0, 4, ; Stand Recover high (medium) [Begin Action 5006] Clsn2Default: 1 Clsn2[0] = -27, -96, 22, 3 5000,0, 0,0, 6, ; Stand Recover high (hard) [Begin Action 5007] Clsn2Default: 1 Clsn2[0] = -34, -100, 28, 3 5000,10, 0,0, 4, 5000,0, 0,0, -1, ; Stand/Air Hit low (light) [Begin Action 5010] Clsn2Default: 1 Clsn2[0] = -31, -100, 30, 3 5010,0, 0,0, 6, ; Stand/Air Hit low (medium) [Begin Action 5011] Clsn2Default: 1 Clsn2[0] = -32, -102, 31, 3 5010,0, 0,0, 2, 5010,10, 0,0, 6, ; Stand/Air Hit low (hard) [Begin Action 5012] Clsn2Default: 1 Clsn2[0] = -32, -99, 31, 3 5010,0, 0,0, 3, 5010,10, 0,0, 3, 5010,20, 0,0, 3, ; Stand Recover low (light) [Begin Action 5015] Clsn2Default: 1 Clsn2[0] = -34, -103, 30, 3 5010,0, 0,0, 4, ; Stand Recover low (medium) [Begin Action 5016] Clsn2Default: 1 Clsn2[0] = -34, -100, 31, 3 5010,10, 0,0, 3, 5010,0, 0,0, 2, ; Stand Recover low (hard) [Begin Action 5017] Clsn2Default: 1 Clsn2[0] = -34, -101, 30, 3 5010,20, 0,0, 3, 5010,10, 0,0, 3, 5010,0, 0,0, -1, ; Crouch Hit (light) [Begin Action 5020] Clsn2Default: 1 Clsn2[0] = -28, -99, 29, 4 5020,0, 0,0, 6, ; Crouch Hit (medium) [Begin Action 5021] Clsn2Default: 1 Clsn2[0] = -35, -100, 31, 5 5020,10, 0,0, 4, 5020,20, 0,0, 6, ; Crouch Hit (hard) [Begin Action 5022] Clsn2: 1 Clsn2[0] = -36, -99, 27, 2 5020,20, 0,0, 4, ; Crouch Recover (light) [Begin Action 5025] Clsn2Default: 1 Clsn2[0] = -27, -100, 27, 1 5020,0, 0,0, 4, ; Crouch Recover (medium) [Begin Action 5026] Clsn2Default: 1 Clsn2[0] = -33, -100, 31, 2 5020,10, 0,0, 4, ; Crouch Recover (hard) [Begin Action 5027] Clsn2Default: 1 Clsn2[0] = -25, -99, 28, 4 5020,20, 0,0, 3, 5020,10, 0,0, 3, 5020,0, 0,0, 3, ; Stand/Air Hit back [Begin Action 5030] Clsn2Default: 1 Clsn2[0] = -27, -94, 29, -19 Clsn2: 1 Clsn2[0] = -25, -17, 19, 11 5030,0, 0,0, 4, ; Stand/Air Hit transition [Begin Action 5035] Clsn2: 2 Clsn2[0] = -24, -22, 18, 8 Clsn2[1] = -26, -95, 32, -22 5030,0, 0,0, 4, ; Air Recover [Begin Action 5040] Clsn2: 2 Clsn2[0] = -22, -21, 19, 14 Clsn2[1] = -29, -95, 25, -21 105,3, 0,0, 6, Clsn2: 2 Clsn2[0] = -27, -23, 34, 12 Clsn2[1] = -32, -85, 30, -25 105,3, 0,0, 2, Clsn2: 2 Clsn2[0] = -26, -27, 21, 4 Clsn2[1] = -30, -101, 22, -28 105,3, 0,0, 2, Clsn2: 2 Clsn2[0] = -26, -41, 22, 2 Clsn2[1] = -28, -108, 31, -32 105,3, 0,0, 2, Clsn2: 2 Clsn2[0] = -29, -35, 23, 3 Clsn2[1] = -32, -109, 24, -34 105,4, 0,0, 2, Clsn2: 1 Clsn2[0] = -26, -103, 26, -31 105,5, 0,0, 2, Clsn2: 1 Clsn2[0] = -29, -98, 28, -25 40,4, 0,0, 2, Loopstart 40,5, 0,0, 2, Clsn2Default: 1 Clsn2[0] = -27, -103, 32, 2 40,6, 0,0, 2, ; Air Fall (going up) [Begin Action 5050] Clsn2: 2 Clsn2[0] = -37, -83, 28, -3 Clsn2[1] = -71, -115, -13, -39 5030,10, 0,0, 6, Clsn2: 1 Clsn2[0] = -43, -70, 31, 4 5030,20, 0,0, 6, Clsn2: 3 Clsn2[0] = -47, -54, 20, 3 Clsn2[1] = -29, -75, 30, -21 Clsn2[2] = -3, -99, 58, -41 5030,30, 0,0, -1, ; Air Fall (up-type, going up) [Begin Action 5051] Clsn2Default: 1 Clsn2[0] = -17, -82, 19, 5 5060,0, 0,0, 2, ; Air Fall (DM hit) [Begin Action 5052] Clsn2Default: 1 Clsn2[0] = -32, -77, 35, 10 5031,10, -1,-54, 10, 5031,20, -1,-54, 10, 5031,30, 1,-63, 10, Loopstart 5031,40, -6,-46, 10, ; Air Fall (up-type, coming down) [Begin Action 5061] Clsn2Default: 1 Clsn2[0] = -17, -82, 19, 5 5060,0, 0,-80, 2, V, ; Tripped [Begin Action 5070] Clsn2: 2 Clsn2[0] = -25, -22, 23, 9 Clsn2[1] = -31, -93, 24, -19 5030,0, 0,0, 3, Clsn2: 1 Clsn2[0] = -45, -68, 62, -9 5030,20, 0,0, 3, Clsn2: 2 Clsn2[0] = -49, -52, 22, 6 Clsn2[1] = -14, -99, 63, -38 5030,30, 0,0, -1, ; LieDown Hit (stay down) [Begin Action 5080] Clsn2: 1 Clsn2[0] = -44, -59, 60, 1 5040,20, 0,-10, 4, ; LieDown Hit (hit up into air) [Begin Action 5090] Clsn2: 1 Clsn2[0] = -40, -37, 53, -6 5040,0, 0,-5, 4, ; Hit ground from fall [Begin Action 5100] Clsn2: 1 Clsn2[0] = -47, -51, 60, 15 5040,20, 0,0, 4, ; Hit ground from fall (up-type) [Begin Action 5101] Clsn2: 1 Clsn2[0] = -31, -58, 48, 47 5010,10, 0,-55, 4, VH, ; Hit ground from fall (DM Hit) [Begin Action 5102] Clsn2: 1 Clsn2[0] = -29, -59, 46, 44 5010,10, 0,-55, 4, VH, ; LieDown [Begin Action 5110] Clsn2: 1 Clsn2[0] = -56, -30, 56, 6 5040,10, 0,0, 16, ; Get up from LieDown [Begin Action 5120] Clsn2: 1 Clsn2[0] = -29, -94, 29, -21 15,0, 0,0, 4, Clsn2: 1 Clsn2[0] = -29, -92, 32, -18 15,1, 0,0, 4, Clsn2: 3 Clsn2[0] = 13, -31, 35, 4 Clsn2[1] = -24, -37, -13, 2 Clsn2[2] = -37, -103, 32, -34 105,1, 0,0, 4, ; Bounce into air [Begin Action 5160] Clsn2: 1 Clsn2[0] = -51, -52, 75, -6 5040,0, 0,-10, 4, ; Hit ground from bounce [Begin Action 5170] Clsn2: 1 Clsn2[0] = -41, -60, 60, -1 5040,20, 0,-10, 4, ; Fall-recovery near ground [Begin Action 5200] Clsn2: 1 Clsn2[0] = -31, -109, 30, 5 105,5, 0,0, 3, Clsn2: 1 Clsn2[0] = -33, -94, 30, 3 105,6, 0,0, 3, ; Fall-recovery in mid-air [Begin Action 5210] Clsn2: 2 Clsn2[0] = -24, -20, 21, 11 Clsn2[1] = -32, -91, 28, -21 105,3, 0,0, 6, Clsn2: 2 Clsn2[0] = -25, -18, 25, 17 Clsn2[1] = -35, -84, 27, -18 105,3, 0,15, 2, Clsn2: 2 Clsn2[0] = -25, -32, 23, 4 Clsn2[1] = -30, -100, 25, -32 105,3, 0,0, 2, Clsn2: 2 Clsn2[0] = -23, -42, 25, 1 Clsn2[1] = -34, -106, 29, -41 105,3, 0,0, 2, Clsn2: 2 Clsn2[0] = -27, -42, 22, 5 Clsn2[1] = -38, -108, 26, -35 105,4, 0,0, 2, Clsn2: 1 Clsn2[0] = -31, -108, 30, 0 105,5, 0,0, 2, Clsn2: 1 Clsn2[0] = -29, -85, 31, -11 105,5, 0,15, 2, Clsn2: 1 Clsn2[0] = -25, -98, 32, -25 40,4, 0,10, 2, Clsn2Default: 1 Clsn2[0] = -26, -105, 29, 0 Loopstart 40,5, 0,0, 2, 40,6, 0,0, 2, ; Dizzy [Begin Action 5300] Clsn2Default: 1 Clsn2[0] = -32, -101, 32, 4 5,14, 0,0, 10, 5,15, 0,0, 10, ; Get Burnt [Begin Action 5400] 5400,2, 0,0, 2, ; Continue? [Begin Action 5500] 1,0, 0,0, 10, 1,1, 0,0, 10, Loopstart 1,2, 0,0, 10, ; 0 [Begin Action 5555] 5555,0, 0,-40, 1, , A 5555,1, -40,-40, 1, , A 5555,2, -60,-50, 2, , A 5555,3, -70,-60, 2, , A 5555,4, -76,-80, 2, , A 5555,5, -80,-90, 2, , A 5555,6, 40,20, 2, , A ; 0 [Begin Action 6666] 6666,0, 0,0, 2, , A 6666,1, 0,0, 2, , A 6666,2, 0,0, 2, , A 6666,3, 0,0, 2, , A 6666,4, 0,0, 2, , A 6666,5, 0,0, 2, , A 6666,6, 0,0, 2, , A 6666,7, 0,0, 2, , A ; 0 [Begin Action 6667] 6667,0, 0,0, 1, , A 6667,1, 0,0, 1, , A 6667,2, 0,0, 2, , A 6667,3, 0,0, 2, , A 6667,4, 0,0, 2, , A 6667,5, 0,0, 2, , A 6667,6, 0,0, 2, , A ; 0 [Begin Action 6668] 6667,0, 0,0, 1, 6668,0, 0,0, 1, 6668,1, 0,0, 2, 6668,2, 0,0, 2, 6668,3, 0,0, 2, 6668,4, 0,0, 2, 6668,5, 0,0, 2, ; 0 [Begin Action 6669] 6669,0, 0,0, 2, , A 6669,1, 0,0, 2, , A 6669,2, 0,0, 2, , A 6669,3, 0,0, 2, , A 6669,4, 0,0, 2, , A 6669,5, 0,0, 2, , A 6669,6, 0,0, 2, , A 6669,7, 0,0, 2, , A 6669,8, 0,0, 2, , A ; 0 [Begin Action 6699] 6669,0, 0,0, 2, , A 6669,1, 0,0, 2, , A 6669,2, 0,0, 2, , A 6669,3, 0,0, 2, , A 6669,4, 0,0, 2, , A 6669,5, 0,0, 2, , A 6669,6, 0,0, 2, , A 6669,7, 0,0, 2, , A 6669,8, 0,0, 2, , A ; 0 [Begin Action 6767] 6767,0, 0,0, 2, 6767,1, 0,0, 2, 6767,2, 0,0, 2, 6767,3, 0,0, 2, ; 0 [Begin Action 6777] 6777,0, 0,0, 1, , A 6777,1, 0,0, 1, , A 6777,2, 0,0, 1, 6777,3, 0,0, 1, 6777,4, 0,0, 1, , A 6777,5, 0,0, 1, , A ; Super Jump [Begin Action 7000] Clsn2: 1 Clsn2[0] = -33, -96, 29, -24 40,0, 0,0, 18, Clsn2: 1 Clsn2[0] = -25, -96, 24, -21 40,1, 0,0, 6, Clsn2: 1 Clsn2[0] = -25, -96, 30, -34 40,2, 0,0, 4, Clsn2: 1 Clsn2[0] = -31, -103, 24, -31 40,3, 0,0, 4, Clsn2Default: 3 Clsn2[0] = 8, -32, 21, -1 Clsn2[1] = -26, -107, 28, -33 Clsn2[2] = -23, -37, -10, 1 40,4, 0,0, 3, Loopstart 40,5, 0,0, 2, 40,6, 0,0, 2, ; Super Jump Forwards [Begin Action 7001] Clsn2Default: 1 Clsn2[0] = -32, -101, 28, -31 40,1, 0,0, 3, Loopstart 40,2, 0,0, 3, 40,3, 0,0, 3, ; Super Jump Backwards [Begin Action 7002] Clsn2Default: 1 Clsn2[0] = -32, -106, 29, -22 40,1, 0,0, 3, Loopstart 40,2, 0,0, 3, 40,3, 0,0, 3, ; Ground Crack [Begin Action 7510] 7510,0, 0,0, 80, 7510,1, 0,0, 6, 7510,2, 0,0, 6, 7510,3, 0,0, 6, 7510,4, 0,0, 6, 7510,5, 0,0, 6, 7510,6, 0,0, 6, 7510,7, 0,0, 6, ; Get Shocked [Begin Action 7696] 4500,0, 0,0, 2, 4500,1, 0,0, 2, ; Be Burnt [Begin Action 7697] 5400,2, 0,0, 10, ; Get Frozen [Begin Action 7990] 5400,3, 1,0, 10, ; Get Frozen in air [Begin Action 7991] 5400,3, -1,0, 2, ; First Attack --) [Begin Action 8000] 9001,3, -70,0, 1, 9001,3, -65,0, 1, 9001,3, -60,0, 1, 9001,3, -55,0, 1, 9001,3, -50,0, 1, 9001,3, -45,0, 1, 9001,3, -40,0, 1, 9001,3, -35,0, 1, 9001,3, -30,0, 1, 9001,3, -26,0, 1, 9001,3, -22,0, 1, 9001,3, -19,0, 1, 9001,3, -16,0, 1, 9001,3, -13,0, 1, 9001,3, -11,0, 1, 9001,3, -9,0, 1, 9001,3, -7,0, 1, 9001,3, -6,0, 1, 9001,3, -5,0, 1, 9001,3, -4,0, 1, 9001,3, -3,0, 1, 9001,3, -2,0, 1, 9001,3, -1,0, 1, 9001,3, 0,0, -1, ; Yes ---) [Begin Action 8001] 9001,10, -70,0, 1, 9001,10, -65,0, 1, 9001,10, -60,0, 1, 9001,10, -55,0, 1, 9001,10, -50,0, 1, 9001,10, -45,0, 1, 9001,10, -40,0, 1, 9001,10, -35,0, 1, 9001,10, -30,0, 1, 9001,10, -26,0, 1, 9001,10, -22,0, 1, 9001,10, -19,0, 1, 9001,10, -16,0, 1, 9001,10, -13,0, 1, 9001,10, -11,0, 1, 9001,10, -9,0, 1, 9001,10, -7,0, 1, 9001,10, -6,0, 1, 9001,10, -5,0, 1, 9001,10, -4,0, 1, 9001,10, -3,0, 1, 9001,10, -2,0, 1, 9001,10, -1,0, 1, 9001,10, 0,0, -1, ; Good ---) [Begin Action 8002] 9001,4, -70,0, 1, 9001,4, -65,0, 1, 9001,4, -60,0, 1, 9001,4, -55,0, 1, 9001,4, -50,0, 1, 9001,4, -45,0, 1, 9001,4, -40,0, 1, 9001,4, -35,0, 1, 9001,4, -30,0, 1, 9001,4, -26,0, 1, 9001,4, -22,0, 1, 9001,4, -19,0, 1, 9001,4, -16,0, 1, 9001,4, -13,0, 1, 9001,4, -11,0, 1, 9001,4, -9,0, 1, 9001,4, -7,0, 1, 9001,4, -6,0, 1, 9001,4, -5,0, 1, 9001,4, -4,0, 1, 9001,4, -3,0, 1, 9001,4, -2,0, 1, 9001,4, -1,0, 1, 9001,4, 0,0, -1, ; Great ----) [Begin Action 8003] 9001,5, -70,0, 1, 9001,5, -65,0, 1, 9001,5, -60,0, 1, 9001,5, -55,0, 1, 9001,5, -50,0, 1, 9001,5, -45,0, 1, 9001,5, -40,0, 1, 9001,5, -35,0, 1, 9001,5, -30,0, 1, 9001,5, -26,0, 1, 9001,5, -22,0, 1, 9001,5, -19,0, 1, 9001,5, -16,0, 1, 9001,5, -13,0, 1, 9001,5, -11,0, 1, 9001,5, -9,0, 1, 9001,5, -7,0, 1, 9001,5, -6,0, 1, 9001,5, -5,0, 1, 9001,5, -4,0, 1, 9001,5, -3,0, 1, 9001,5, -2,0, 1, 9001,5, -1,0, 1, 9001,5, 0,0, -1, ; Very Good ----) [Begin Action 8004] 9001,8, -70,0, 1, 9001,8, -65,0, 1, 9001,8, -60,0, 1, 9001,8, -55,0, 1, 9001,8, -50,0, 1, 9001,8, -45,0, 1, 9001,8, -40,0, 1, 9001,8, -35,0, 1, 9001,8, -30,0, 1, 9001,8, -26,0, 1, 9001,8, -22,0, 1, 9001,8, -19,0, 1, 9001,8, -16,0, 1, 9001,8, -13,0, 1, 9001,8, -11,0, 1, 9001,8, -9,0, 1, 9001,8, -7,0, 1, 9001,8, -6,0, 1, 9001,8, -5,0, 1, 9001,8, -4,0, 1, 9001,8, -3,0, 1, 9001,8, -2,0, 1, 9001,8, -1,0, 1, 9001,8, 0,0, -1, ; Wonderfull ----) [Begin Action 8005] 9001,9, -70,0, 1, 9001,9, -65,0, 1, 9001,9, -60,0, 1, 9001,9, -55,0, 1, 9001,9, -50,0, 1, 9001,9, -45,0, 1, 9001,9, -40,0, 1, 9001,9, -35,0, 1, 9001,9, -30,0, 1, 9001,9, -26,0, 1, 9001,9, -22,0, 1, 9001,9, -19,0, 1, 9001,9, -16,0, 1, 9001,9, -13,0, 1, 9001,9, -11,0, 1, 9001,9, -9,0, 1, 9001,9, -7,0, 1, 9001,9, -6,0, 1, 9001,9, -5,0, 1, 9001,9, -4,0, 1, 9001,9, -3,0, 1, 9001,9, -2,0, 1, 9001,9, -1,0, 1, 9001,9, 0,0, -1, ; Fantastic ----) [Begin Action 8006] 9001,2, -70,0, 1, 9001,2, -65,0, 1, 9001,2, -60,0, 1, 9001,2, -55,0, 1, 9001,2, -50,0, 1, 9001,2, -45,0, 1, 9001,2, -40,0, 1, 9001,2, -35,0, 1, 9001,2, -30,0, 1, 9001,2, -26,0, 1, 9001,2, -22,0, 1, 9001,2, -19,0, 1, 9001,2, -16,0, 1, 9001,2, -13,0, 1, 9001,2, -11,0, 1, 9001,2, -9,0, 1, 9001,2, -7,0, 1, 9001,2, -6,0, 1, 9001,2, -5,0, 1, 9001,2, -4,0, 1, 9001,2, -3,0, 1, 9001,2, -2,0, 1, 9001,2, -1,0, 1, 9001,2, 0,0, -1, ; Monster ----) [Begin Action 8007] 9001,7, -70,0, 1, 9001,7, -65,0, 1, 9001,7, -60,0, 1, 9001,7, -55,0, 1, 9001,7, -50,0, 1, 9001,7, -45,0, 1, 9001,7, -40,0, 1, 9001,7, -35,0, 1, 9001,7, -30,0, 1, 9001,7, -26,0, 1, 9001,7, -22,0, 1, 9001,7, -19,0, 1, 9001,7, -16,0, 1, 9001,7, -13,0, 1, 9001,7, -11,0, 1, 9001,7, -9,0, 1, 9001,7, -7,0, 1, 9001,7, -6,0, 1, 9001,7, -5,0, 1, 9001,7, -4,0, 1, 9001,7, -3,0, 1, 9001,7, -2,0, 1, 9001,7, -1,0, 1, 9001,7, 0,0, -1, ; Marvelous ------) [Begin Action 8008] 9001,6, -70,0, 1, 9001,6, -65,0, 1, 9001,6, -60,0, 1, 9001,6, -55,0, 1, 9001,6, -50,0, 1, 9001,6, -45,0, 1, 9001,6, -40,0, 1, 9001,6, -35,0, 1, 9001,6, -30,0, 1, 9001,6, -26,0, 1, 9001,6, -22,0, 1, 9001,6, -19,0, 1, 9001,6, -16,0, 1, 9001,6, -13,0, 1, 9001,6, -11,0, 1, 9001,6, -9,0, 1, 9001,6, -7,0, 1, 9001,6, -6,0, 1, 9001,6, -5,0, 1, 9001,6, -4,0, 1, 9001,6, -3,0, 1, 9001,6, -2,0, 1, 9001,6, -1,0, 1, 9001,6, 0,0, -1, ; First Attack (---- [Begin Action 8100] 9001,3, -183,0, 1, 9001,3, -188,0, 1, 9001,3, -193,0, 1, 9001,3, -198,0, 1, 9001,3, -203,0, 1, 9001,3, -208,0, 1, 9001,3, -213,0, 1, 9001,3, -218,0, 1, 9001,3, -223,0, 1, 9001,3, -227,0, 1, 9001,3, -231,0, 1, 9001,3, -234,0, 1, 9001,3, -237,0, 1, 9001,3, -240,0, 1, 9001,3, -242,0, 1, 9001,3, -244,0, 1, 9001,3, -246,0, 1, 9001,3, -247,0, 1, 9001,3, -248,0, 1, 9001,3, -249,0, 1, 9001,3, -250,0, 1, 9001,3, -251,0, 1, 9001,3, -252,0, -1, ; Yes (---- [Begin Action 8101] 9001,10, 3,0, 1, 9001,10, -2,0, 1, 9001,10, -7,0, 1, 9001,10, -12,0, 1, 9001,10, -17,0, 1, 9001,10, -22,0, 1, 9001,10, -27,0, 1, 9001,10, -32,0, 1, 9001,10, -37,0, 1, 9001,10, -41,0, 1, 9001,10, -45,0, 1, 9001,10, -48,0, 1, 9001,10, -51,0, 1, 9001,10, -54,0, 1, 9001,10, -56,0, 1, 9001,10, -58,0, 1, 9001,10, -60,0, 1, 9001,10, -61,0, 1, 9001,10, -62,0, 1, 9001,10, -63,0, 1, 9001,10, -64,0, 1, 9001,10, -65,0, 1, 9001,10, -66,0, 1, 9001,10, -67,0, -1, ; Good (---- [Begin Action 8102] 9001,4, -22,0, 1, 9001,4, -29,0, 1, 9001,4, -32,0, 1, 9001,4, -39,0, 1, 9001,4, -42,0, 1, 9001,4, -49,0, 1, 9001,4, -52,0, 1, 9001,4, -59,0, 1, 9001,4, -62,0, 1, 9001,4, -66,0, 1, 9001,4, -70,0, 1, 9001,4, -73,0, 1, 9001,4, -76,0, 1, 9001,4, -79,0, 1, 9001,4, -81,0, 1, 9001,4, -84,0, 1, 9001,4, -85,0, 1, 9001,4, -86,0, 1, 9001,4, -87,0, 1, 9001,4, -88,0, 1, 9001,4, -89,0, 1, 9001,4, -90,0, 1, 9001,4, -91,0, 1, 9001,4, -92,0, -1, ; Great (----- [Begin Action 8103] 9001,5, -44,0, 1, 9001,5, -49,0, 1, 9001,5, -54,0, 1, 9001,5, -59,0, 1, 9001,5, -64,0, 1, 9001,5, -69,0, 1, 9001,5, -74,0, 1, 9001,5, -79,0, 1, 9001,5, -84,0, 1, 9001,5, -88,0, 1, 9001,5, -92,0, 1, 9001,5, -95,0, 1, 9001,5, -98,0, 1, 9001,5, -101,0, 1, 9001,5, -103,0, 1, 9001,5, -105,0, 1, 9001,5, -107,0, 1, 9001,5, -108,0, 1, 9001,5, -109,0, 1, 9001,5, -110,0, 1, 9001,5, -111,0, 1, 9001,5, -112,0, 1, 9001,5, -113,0, 1, 9001,5, -114,0, -1, ; Very Good (----- [Begin Action 8104] 9001,8, -122,0, 1, 9001,8, -127,0, 1, 9001,8, -132,0, 1, 9001,8, -137,0, 1, 9001,8, -142,0, 1, 9001,8, -147,0, 1, 9001,8, -152,0, 1, 9001,8, -157,0, 1, 9001,8, -162,0, 1, 9001,8, -166,0, 1, 9001,8, -170,0, 1, 9001,8, -173,0, 1, 9001,8, -176,0, 1, 9001,8, -179,0, 1, 9001,8, -181,0, 1, 9001,8, -184,0, 1, 9001,8, -185,0, 1, 9001,8, -186,0, 1, 9001,8, -187,0, 1, 9001,8, -188,0, 1, 9001,8, -189,0, 1, 9001,8, -190,0, 1, 9001,8, -191,0, 1, 9001,8, -192,0, -1, ; Wonderfull (----- [Begin Action 8105] 9001,9, -138,0, 1, 9001,9, -143,0, 1, 9001,9, -148,0, 1, 9001,9, -153,0, 1, 9001,9, -158,0, 1, 9001,9, -163,0, 1, 9001,9, -168,0, 1, 9001,9, -173,0, 1, 9001,9, -178,0, 1, 9001,9, -182,0, 1, 9001,9, -186,0, 1, 9001,9, -189,0, 1, 9001,9, -192,0, 1, 9001,9, -195,0, 1, 9001,9, -197,0, 1, 9001,9, -199,0, 1, 9001,9, -201,0, 1, 9001,9, -202,0, 1, 9001,9, -203,0, 1, 9001,9, -204,0, 1, 9001,9, -205,0, 1, 9001,9, -206,0, 1, 9001,9, -207,0, 1, 9001,9, -208,0, -1, ; Fantastic (----- [Begin Action 8106] 9001,2, -129,0, 1, 9001,2, -134,0, 1, 9001,2, -139,0, 1, 9001,2, -144,0, 1, 9001,2, -149,0, 1, 9001,2, -159,0, 1, 9001,2, -164,0, 1, 9001,2, -169,0, 1, 9001,2, -173,0, 1, 9001,2, -177,0, 1, 9001,2, -180,0, 1, 9001,2, -183,0, 1, 9001,2, -186,0, 1, 9001,2, -188,0, 1, 9001,2, -190,0, 1, 9001,2, -192,0, 1, 9001,2, -193,0, 1, 9001,2, -194,0, 1, 9001,2, -195,0, 1, 9001,2, -196,0, 1, 9001,2, -197,0, 1, 9001,2, -198,0, 1, 9001,2, -199,0, 1, 9001,2, -200,0, -1, ; Monster (----- [Begin Action 8107] 9001,7, -95,0, 1, 9001,7, -100,0, 1, 9001,7, -105,0, 1, 9001,7, -110,0, 1, 9001,7, -115,0, 1, 9001,7, -120,0, 1, 9001,7, -125,0, 1, 9001,7, -130,0, 1, 9001,7, -135,0, 1, 9001,7, -139,0, 1, 9001,7, -143,0, 1, 9001,7, -146,0, 1, 9001,7, -149,0, 1, 9001,7, -152,0, 1, 9001,7, -154,0, 1, 9001,7, -156,0, 1, 9001,7, -158,0, 1, 9001,7, -159,0, 1, 9001,7, -160,0, 1, 9001,7, -161,0, 1, 9001,7, -162,0, 1, 9001,7, -163,0, 1, 9001,7, -164,0, 1, 9001,7, -165,0, -1, ; Marvelous (----- [Begin Action 8108] 9001,6, -143,0, 1, 9001,6, -148,0, 1, 9001,6, -153,0, 1, 9001,6, -158,0, 1, 9001,6, -163,0, 1, 9001,6, -168,0, 1, 9001,6, -173,0, 1, 9001,6, -178,0, 1, 9001,6, -183,0, 1, 9001,6, -187,0, 1, 9001,6, -191,0, 1, 9001,6, -194,0, 1, 9001,6, -197,0, 1, 9001,6, -200,0, 1, 9001,6, -202,0, 1, 9001,6, -204,0, 1, 9001,6, -206,0, 1, 9001,6, -207,0, 1, 9001,6, -208,0, 1, 9001,6, -209,0, 1, 9001,6, -210,0, 1, 9001,6, -211,0, 1, 9001,6, -212,0, 1, 9001,6, -213,0, -1, ; Danger (----- [Begin Action 8109] 9001,1, -68,0, 1, 9001,1, -73,0, 1, 9001,1, -78,0, 1, 9001,1, -83,0, 1, 9001,1, -88,0, 1, 9001,1, -93,0, 1, 9001,1, -98,0, 1, 9001,1, -103,0, 1, 9001,1, -108,0, 1, 9001,1, -112,0, 1, 9001,1, -116,0, 1, 9001,1, -122,0, 1, 9001,1, -125,0, 1, 9001,1, -127,0, 1, 9001,1, -129,0, 1, 9001,1, -131,0, 1, 9001,1, -132,0, 1, 9001,1, -133,0, 1, 9001,1, -134,0, 1, 9001,1, -135,0, 1, 9001,1, -136,0, 1, 9001,1, -137,0, 1, 9001,1, -138,0, 1, 9001,1, -139,0, -1, ; Danger ----) [Begin Action 8009] 9001,1, -70,0, 1, 9001,1, -65,0, 1, 9001,1, -60,0, 1, 9001,1, -55,0, 1, 9001,1, -50,0, 1, 9001,1, -45,0, 1, 9001,1, -40,0, 1, 9001,1, -35,0, 1, 9001,1, -30,0, 1, 9001,1, -26,0, 1, 9001,1, -22,0, 1, 9001,1, -19,0, 1, 9001,1, -16,0, 1, 9001,1, -13,0, 1, 9001,1, -11,0, 1, 9001,1, -9,0, 1, 9001,1, -7,0, 1, 9001,1, -6,0, 1, 9001,1, -5,0, 1, 9001,1, -4,0, 1, 9001,1, -3,0, 1, 9001,1, -2,0, 1, 9001,1, -1,0, 1, 9001,1, 0,0, -1, ; normal spark [Begin Action 8200] 8200,0, 0,0, 1, , A 8200,1, 0,0, 1, , A 8200,2, 0,0, 1, , A 8200,3, 0,0, 1, , A 8200,4, 0,0, 1, , A 8200,5, 0,0, 1, , A 8200,6, 0,0, 1, , A 8200,7, 0,0, 1, , A 8200,8, 0,0, 1, , A 8200,9, 0,0, 1, , A 8200,10, 0,0, 1, , A 8200,11, 0,0, 1, , A ; 0 [Begin Action 8201] 8201,0, 0,0, 1, , A 8201,1, 0,0, 1, , A 8201,2, 0,0, 1, , A 8201,3, 0,0, 1, , A 8201,4, 0,0, 1, , A 8201,5, 0,0, 1, , A 8201,6, 0,0, 1, , A 8201,7, 0,0, 1, , A 8201,8, 0,0, 1, , A 8201,9, 0,0, 1, , A 8201,10, 0,0, 1, , A 8201,11, 0,0, 1, , A ; [Begin Action 8202] 8202,0, 0,0, 1, , A 8202,1, 0,0, 1, , A 8202,2, 0,0, 1, , A 8202,3, 0,0, 1, , A 8202,4, 0,0, 1, , A 8202,5, 0,0, 1, , A 8202,6, 0,0, 1, , A 8202,7, 0,0, 1, , A 8202,8, 0,0, 1, , A 8202,9, 0,0, 1, , A 8202,10, 0,0, 1, , A 8202,11, 0,0, 1, , A ; [Begin Action 8203] 8203,0, 0,0, 1, , A 8203,1, 0,0, 1, , A 8203,2, 0,0, 1, , A 8203,3, 0,0, 1, , A 8203,4, 0,0, 1, , A 8203,5, 0,0, 1, , A 8203,6, 0,0, 1, , A 8203,7, 0,0, 1, , A 8203,8, 0,0, 1, , A 8203,9, 0,0, 1, , A 8203,10, 0,0, 1, , A 8203,11, 0,0, 1, , A ; [Begin Action 8204] 8203,0, 0,0, 1, V, A 8203,1, 0,0, 1, V, A 8203,2, 0,0, 1, V, A 8203,3, 0,0, 1, V, A 8203,4, 0,0, 1, V, A 8203,5, 0,0, 1, V, A 8203,6, 0,0, 1, V, A 8203,7, 0,0, 1, V, A 8203,8, 0,0, 1, V, A 8203,9, 0,0, 1, V, A 8203,10, 0,0, 1, V, A 8203,11, 0,0, 1, V, A ; [Begin Action 8205] 8202,0, 0,0, 1, V, A 8202,1, 0,0, 1, V, A 8202,2, 0,0, 1, V, A 8202,3, 0,0, 1, V, A 8202,4, 0,0, 1, V, A 8202,5, 0,0, 1, V, A 8202,6, 0,0, 1, V, A 8202,7, 0,0, 1, V, A 8202,8, 0,0, 1, V, A 8202,9, 0,0, 1, V, A 8202,10, 0,0, 1, V, A 8202,11, 0,0, 1, V, A ; [Begin Action 8206] 8201,0, 0,0, 1, V, A 8201,1, 0,0, 1, V, A 8201,2, 0,0, 1, V, A 8201,3, 0,0, 1, V, A 8201,4, 0,0, 1, V, A 8201,5, 0,0, 1, V, A 8201,6, 0,0, 1, V, A 8201,7, 0,0, 1, V, A 8201,8, 0,0, 1, V, A 8201,9, 0,0, 1, V, A 8201,10, 0,0, 1, V, A 8201,11, 0,0, 1, V, A ; [Begin Action 8207] 8200,0, 0,0, 1, V, A 8200,1, 0,0, 1, V, A 8200,2, 0,0, 1, V, A 8200,3, 0,0, 1, V, A 8200,4, 0,0, 1, V, A 8200,5, 0,0, 1, V, A 8200,6, 0,0, 1, V, A 8200,7, 0,0, 1, V, A 8200,8, 0,0, 1, V, A 8200,9, 0,0, 1, V, A 8200,10, 0,0, 1, V, A 8200,11, 0,0, 1, V, A ; super spark [Begin Action 8210] 8210,0, 0,0, 1, , A 8210,1, 0,0, 1, , A 8210,2, 0,0, 1, , A 8210,3, 0,0, 1, , A 8210,4, 0,0, 1, , A 8210,5, 0,0, 1, , A 8210,6, 0,0, 1, , A 8210,7, 0,0, 1, , A 8210,8, 0,0, 1, , A 8210,9, 0,0, 1, , A 8210,10, 0,0, 1, , A 8210,11, 0,0, 1, , A ; [Begin Action 8211] 8211,0, 0,0, 1, , A 8211,1, 0,0, 1, , A 8211,2, 0,0, 1, , A 8211,3, 0,0, 1, , A 8211,4, 0,0, 1, , A 8211,5, 0,0, 1, , A 8211,6, 0,0, 1, , A 8211,7, 0,0, 1, , A 8211,8, 0,0, 1, , A 8211,9, 0,0, 1, , A 8211,10, 0,0, 1, , A 8211,11, 0,0, 1, , A ; [Begin Action 8212] 8212,0, 0,0, 1, , A 8212,1, 0,0, 1, , A 8212,2, 0,0, 1, , A 8212,3, 0,0, 1, , A 8212,4, 0,0, 1, , A 8212,5, 0,0, 1, , A 8212,6, 0,0, 1, , A 8212,7, 0,0, 1, , A 8212,8, 0,0, 1, , A 8212,9, 0,0, 1, , A 8212,10, 0,0, 1, , A 8212,11, 0,0, 1, , A ; [Begin Action 8213] 8213,0, 0,0, 1, , A 8213,1, 0,0, 1, , A 8213,2, 0,0, 1, , A 8213,3, 0,0, 1, , A 8213,4, 0,0, 1, , A 8213,5, 0,0, 1, , A 8213,6, 0,0, 1, , A 8213,7, 0,0, 1, , A 8213,8, 0,0, 1, , A 8213,9, 0,0, 1, , A 8213,10, 0,0, 1, , A 8213,11, 0,0, 1, , A ; [Begin Action 8214] 8213,0, 0,0, 1, V, A 8213,1, 0,0, 1, V, A 8213,2, 0,0, 1, V, A 8213,3, 0,0, 1, V, A 8213,4, 0,0, 1, V, A 8213,5, 0,0, 1, V, A 8213,6, 0,0, 1, V, A 8213,7, 0,0, 1, V, A 8213,8, 0,0, 1, V, A 8213,9, 0,0, 1, V, A 8213,10, 0,0, 1, V, A 8213,11, 0,0, 1, V, A ; [Begin Action 8215] 8212,0, 0,0, 1, V, A 8212,1, 0,0, 1, V, A 8212,2, 0,0, 1, V, A 8212,3, 0,0, 1, V, A 8212,4, 0,0, 1, V, A 8212,5, 0,0, 1, V, A 8212,6, 0,0, 1, V, A 8212,7, 0,0, 1, V, A 8212,8, 0,0, 1, V, A 8212,9, 0,0, 1, V, A 8212,10, 0,0, 1, V, A 8212,11, 0,0, 1, V, A ; [Begin Action 8216] 8211,0, 0,0, 1, V, A 8211,1, 0,0, 1, V, A 8211,2, 0,0, 1, V, A 8211,3, 0,0, 1, V, A 8211,4, 0,0, 1, V, A 8211,5, 0,0, 1, V, A 8211,6, 0,0, 1, V, A 8211,7, 0,0, 1, V, A 8211,8, 0,0, 1, V, A 8211,9, 0,0, 1, V, A 8211,10, 0,0, 1, V, A 8211,11, 0,0, 1, V, A ; [Begin Action 8217] 8210,0, 0,0, 1, V, A 8210,1, 0,0, 1, V, A 8210,2, 0,0, 1, V, A 8210,3, 0,0, 1, V, A 8210,4, 0,0, 1, V, A 8210,5, 0,0, 1, V, A 8210,6, 0,0, 1, V, A 8210,7, 0,0, 1, V, A 8210,8, 0,0, 1, V, A 8210,9, 0,0, 1, V, A 8210,10, 0,0, 1, V, A 8210,11, 0,0, 1, V, A ; hyper spark [Begin Action 8220] 8220,0, 0,0, 1, , A 8220,1, 0,0, 1, , A 8220,2, 0,0, 1, , A 8220,3, 0,0, 1, , A 8220,4, 0,0, 1, , A 8220,5, 0,0, 1, , A 8220,6, 0,0, 1, , A 8220,7, 0,0, 1, , A 8220,8, 0,0, 1, , A 8220,9, 0,0, 1, , A 8220,10, 0,0, 1, , A 8220,11, 0,0, 1, , A ; [Begin Action 8221] 8221,0, 0,0, 1, , A 8221,1, 0,0, 1, , A 8221,2, 0,0, 1, , A 8221,3, 0,0, 1, , A 8221,4, 0,0, 1, , A 8221,5, 0,0, 1, , A 8221,6, 0,0, 1, , A 8221,7, 0,0, 1, , A 8221,8, 0,0, 1, , A 8221,9, 0,0, 1, , A 8221,10, 0,0, 1, , A 8221,11, 0,0, 1, , A ; [Begin Action 8222] 8222,0, 0,0, 1, , A 8222,1, 0,0, 1, , A 8222,2, 0,0, 1, , A 8222,3, 0,0, 1, , A 8222,4, 0,0, 1, , A 8222,5, 0,0, 1, , A 8222,6, 0,0, 1, , A 8222,7, 0,0, 1, , A 8222,8, 0,0, 1, , A 8222,9, 0,0, 1, , A 8222,10, 0,0, 1, , A 8222,11, 0,0, 1, , A ; [Begin Action 8223] 8223,0, 0,0, 1, , A 8223,1, 0,0, 1, , A 8223,2, 0,0, 1, , A 8223,3, 0,0, 1, , A 8223,4, 0,0, 1, , A 8223,5, 0,0, 1, , A 8223,6, 0,0, 1, , A 8223,7, 0,0, 1, , A 8223,8, 0,0, 1, , A 8223,9, 0,0, 1, , A 8223,10, 0,0, 1, , A 8223,11, 0,0, 1, , A ; 0 [Begin Action 8224] 8223,0, 0,0, 1, V, A 8223,1, 0,0, 1, V, A 8223,2, 0,0, 1, V, A 8223,3, 0,0, 1, V, A 8223,4, 0,0, 1, V, A 8223,5, 0,0, 1, V, A 8223,6, 0,0, 1, V, A 8223,7, 0,0, 1, V, A 8223,8, 0,0, 1, V, A 8223,9, 0,0, 1, V, A 8223,10, 0,0, 1, V, A 8223,11, 0,0, 1, V, A ; [Begin Action 8225] 8222,0, 0,0, 1, V, A 8222,1, 0,0, 1, V, A 8222,2, 0,0, 1, V, A 8222,3, 0,0, 1, V, A 8222,4, 0,0, 1, V, A 8222,5, 0,0, 1, V, A 8222,6, 0,0, 1, V, A 8222,7, 0,0, 1, V, A 8222,8, 0,0, 1, V, A 8222,9, 0,0, 1, V, A 8222,10, 0,0, 1, V, A 8222,11, 0,0, 1, V, A ; [Begin Action 8226] 8221,0, 0,0, 1, V, A 8221,1, 0,0, 1, V, A 8221,2, 0,0, 1, V, A 8221,3, 0,0, 1, V, A 8221,4, 0,0, 1, V, A 8221,5, 0,0, 1, V, A 8221,6, 0,0, 1, V, A 8221,7, 0,0, 1, V, A 8221,8, 0,0, 1, V, A 8221,9, 0,0, 1, V, A 8221,10, 0,0, 1, V, A 8221,11, 0,0, 1, V, A ; [Begin Action 8227] 8220,0, 0,0, 1, V, A 8220,1, 0,0, 1, V, A 8220,2, 0,0, 1, V, A 8220,3, 0,0, 1, V, A 8220,4, 0,0, 1, V, A 8220,5, 0,0, 1, V, A 8220,6, 0,0, 1, V, A 8220,7, 0,0, 1, V, A 8220,8, 0,0, 1, V, A 8220,9, 0,0, 1, V, A 8220,10, 0,0, 1, V, A 8220,11, 0,0, 1, V, A ; normal slash [Begin Action 8300] 8300,0, 0,0, 1, , A 8300,1, 0,0, 1, , A 8300,2, 0,0, 1, , A 8300,3, 0,0, 1, , A 8300,4, 0,0, 1, , A 8300,5, 0,0, 1, , A 8300,6, 0,0, 1, , A 8300,7, 0,0, 1, , A 8300,8, 0,0, 1, , A 8300,9, 0,0, 1, , A 8300,10, 0,0, 1, , A 8300,11, 0,0, 1, , A ; 0 [Begin Action 8301] 8301,0, 0,0, 1, , A 8301,1, 0,0, 1, , A 8301,2, 0,0, 1, , A 8301,3, 0,0, 1, , A 8301,4, 0,0, 1, , A 8301,5, 0,0, 1, , A 8301,6, 0,0, 1, , A 8301,7, 0,0, 1, , A 8301,8, 0,0, 1, , A 8301,9, 0,0, 1, , A 8301,10, 0,0, 1, , A 8301,11, 0,0, 1, , A ; [Begin Action 8302] 8302,0, 0,0, 1, , A 8302,1, 0,0, 1, , A 8302,2, 0,0, 1, , A 8302,3, 0,0, 1, , A 8302,4, 0,0, 1, , A 8302,5, 0,0, 1, , A 8302,6, 0,0, 1, , A 8302,7, 0,0, 1, , A 8302,8, 0,0, 1, , A 8302,9, 0,0, 1, , A 8302,10, 0,0, 1, , A 8302,11, 0,0, 1, , A ; [Begin Action 8303] 8303,0, 0,0, 1, , A 8303,1, 0,0, 1, , A 8303,2, 0,0, 1, , A 8303,3, 0,0, 1, , A 8303,4, 0,0, 1, , A 8303,5, 0,0, 1, , A 8303,6, 0,0, 1, , A 8303,7, 0,0, 1, , A 8303,8, 0,0, 1, , A 8303,9, 0,0, 1, , A 8303,10, 0,0, 1, , A 8303,11, 0,0, 1, , A ; [Begin Action 8304] 8303,0, 0,0, 1, V, A 8303,1, 0,0, 1, V, A 8303,2, 0,0, 1, V, A 8303,3, 0,0, 1, V, A 8303,4, 0,0, 1, V, A 8303,5, 0,0, 1, V, A 8303,6, 0,0, 1, V, A 8303,7, 0,0, 1, V, A 8303,8, 0,0, 1, V, A 8303,9, 0,0, 1, V, A 8303,10, 0,0, 1, V, A 8303,11, 0,0, 1, V, A ; [Begin Action 8305] 8302,0, 0,0, 1, V, A 8302,1, 0,0, 1, V, A 8302,2, 0,0, 1, V, A 8302,3, 0,0, 1, V, A 8302,4, 0,0, 1, V, A 8302,5, 0,0, 1, V, A 8302,6, 0,0, 1, V, A 8302,7, 0,0, 1, V, A 8302,8, 0,0, 1, V, A 8302,9, 0,0, 1, V, A 8302,10, 0,0, 1, V, A 8302,11, 0,0, 1, V, A ; [Begin Action 8306] 8301,0, 0,0, 1, V, A 8301,1, 0,0, 1, V, A 8301,2, 0,0, 1, V, A 8301,3, 0,0, 1, V, A 8301,4, 0,0, 1, V, A 8301,5, 0,0, 1, V, A 8301,6, 0,0, 1, V, A 8301,7, 0,0, 1, V, A 8301,8, 0,0, 1, V, A 8301,9, 0,0, 1, V, A 8301,10, 0,0, 1, V, A 8301,11, 0,0, 1, V, A ; [Begin Action 8307] 8300,0, 0,0, 1, V, A 8300,1, 0,0, 1, V, A 8300,2, 0,0, 1, V, A 8300,3, 0,0, 1, V, A 8300,4, 0,0, 1, V, A 8300,5, 0,0, 1, V, A 8300,6, 0,0, 1, V, A 8300,7, 0,0, 1, V, A 8300,8, 0,0, 1, V, A 8300,9, 0,0, 1, V, A 8300,10, 0,0, 1, V, A 8300,11, 0,0, 1, V, A ; super slash [Begin Action 8310] 8310,0, 0,0, 1, , A 8310,1, 0,0, 1, , A 8310,2, 0,0, 1, , A 8310,3, 0,0, 1, , A 8310,4, 0,0, 1, , A 8310,5, 0,0, 1, , A 8310,6, 0,0, 1, , A 8310,7, 0,0, 1, , A 8310,8, 0,0, 1, , A 8310,9, 0,0, 1, , A 8310,10, 0,0, 1, , A 8310,11, 0,0, 1, , A ; [Begin Action 8311] 8311,0, 0,0, 1, , A 8311,1, 0,0, 1, , A 8311,2, 0,0, 1, , A 8311,3, 0,0, 1, , A 8311,4, 0,0, 1, , A 8311,5, 0,0, 1, , A 8311,6, 0,0, 1, , A 8311,7, 0,0, 1, , A 8311,8, 0,0, 1, , A 8311,9, 0,0, 1, , A 8311,10, 0,0, 1, , A 8311,11, 0,0, 1, , A ; [Begin Action 8312] 8312,0, 0,0, 1, , A 8312,1, 0,0, 1, , A 8312,2, 0,0, 1, , A 8312,3, 0,0, 1, , A 8312,4, 0,0, 1, , A 8312,5, 0,0, 1, , A 8312,6, 0,0, 1, , A 8312,7, 0,0, 1, , A 8312,8, 0,0, 1, , A 8312,9, 0,0, 1, , A 8312,10, 0,0, 1, , A 8312,11, 0,0, 1, , A ; [Begin Action 8313] 8313,0, 0,0, 1, , A 8313,1, 0,0, 1, , A 8313,2, 0,0, 1, , A 8313,3, 0,0, 1, , A 8313,4, 0,0, 1, , A 8313,5, 0,0, 1, , A 8313,6, 0,0, 1, , A 8313,7, 0,0, 1, , A 8313,8, 0,0, 1, , A 8313,9, 0,0, 1, , A 8313,10, 0,0, 1, , A 8313,11, 0,0, 1, , A ; [Begin Action 8314] 8313,0, 0,0, 1, V, A 8313,1, 0,0, 1, V, A 8313,2, 0,0, 1, V, A 8313,3, 0,0, 1, V, A 8313,4, 0,0, 1, V, A 8313,5, 0,0, 1, V, A 8313,6, 0,0, 1, V, A 8313,7, 0,0, 1, V, A 8313,8, 0,0, 1, V, A 8313,9, 0,0, 1, V, A 8313,10, 0,0, 1, V, A 8313,11, 0,0, 1, V, A ; [Begin Action 8315] 8312,0, 0,0, 1, V, A 8312,1, 0,0, 1, V, A 8312,2, 0,0, 1, V, A 8312,3, 0,0, 1, V, A 8312,4, 0,0, 1, V, A 8312,5, 0,0, 1, V, A 8312,6, 0,0, 1, V, A 8312,7, 0,0, 1, V, A 8312,8, 0,0, 1, V, A 8312,9, 0,0, 1, V, A 8312,10, 0,0, 1, V, A 8312,11, 0,0, 1, V, A ; [Begin Action 8316] 8311,0, 0,0, 1, V, A 8311,1, 0,0, 1, V, A 8311,2, 0,0, 1, V, A 8311,3, 0,0, 1, V, A 8311,4, 0,0, 1, V, A 8311,5, 0,0, 1, V, A 8311,6, 0,0, 1, V, A 8311,7, 0,0, 1, V, A 8311,8, 0,0, 1, V, A 8311,9, 0,0, 1, V, A 8311,10, 0,0, 1, V, A 8311,11, 0,0, 1, V, A ; [Begin Action 8317] 8310,0, 0,0, 1, V, A 8310,1, 0,0, 1, V, A 8310,2, 0,0, 1, V, A 8310,3, 0,0, 1, V, A 8310,4, 0,0, 1, V, A 8310,5, 0,0, 1, V, A 8310,6, 0,0, 1, V, A 8310,7, 0,0, 1, V, A 8310,8, 0,0, 1, V, A 8310,9, 0,0, 1, V, A 8310,10, 0,0, 1, V, A 8310,11, 0,0, 1, V, A ; hyper slash [Begin Action 8320] 8320,0, 0,0, 1, , A 8320,1, 0,0, 1, , A 8320,2, 0,0, 1, , A 8320,3, 0,0, 1, , A 8320,4, 0,0, 1, , A 8320,5, 0,0, 1, , A 8320,6, 0,0, 1, , A 8320,7, 0,0, 1, , A 8320,8, 0,0, 1, , A 8320,9, 0,0, 1, , A 8320,10, 0,0, 1, , A 8320,11, 0,0, 1, , A ; [Begin Action 8321] 8321,0, 0,0, 1, , A 8321,1, 0,0, 1, , A 8321,2, 0,0, 1, , A 8321,3, 0,0, 1, , A 8321,4, 0,0, 1, , A 8321,5, 0,0, 1, , A 8321,6, 0,0, 1, , A 8321,7, 0,0, 1, , A 8321,8, 0,0, 1, , A 8321,9, 0,0, 1, , A 8321,10, 0,0, 1, , A 8321,11, 0,0, 1, , A ; Sparks [Begin Action 8322] 8322,0, 0,0, 1, , A 8322,1, 0,0, 1, , A 8322,2, 0,0, 1, , A 8322,3, 0,0, 1, , A 8322,4, 0,0, 1, , A 8322,5, 0,0, 1, , A 8322,6, 0,0, 1, , A 8322,7, 0,0, 1, , A 8322,8, 0,0, 1, , A 8322,9, 0,0, 1, , A 8322,10, 0,0, 1, , A 8322,11, 0,0, 1, , A ; [Begin Action 8323] 8323,0, 0,0, 1, , A 8323,1, 0,0, 1, , A 8323,2, 0,0, 1, , A 8323,3, 0,0, 1, , A 8323,4, 0,0, 1, , A 8323,5, 0,0, 1, , A 8323,6, 0,0, 1, , A 8323,7, 0,0, 1, , A 8323,8, 0,0, 1, , A 8323,9, 0,0, 1, , A 8323,10, 0,0, 1, , A 8323,11, 0,0, 1, , A ; [Begin Action 8324] 8323,0, 0,0, 1, V, A 8323,1, 0,0, 1, V, A 8323,2, 0,0, 1, V, A 8323,3, 0,0, 1, V, A 8323,4, 0,0, 1, V, A 8323,5, 0,0, 1, V, A 8323,6, 0,0, 1, V, A 8323,7, 0,0, 1, V, A 8323,8, 0,0, 1, V, A 8323,9, 0,0, 1, V, A 8323,10, 0,0, 1, V, A 8323,11, 0,0, 1, V, A ; [Begin Action 8325] 8322,0, 0,0, 1, V, A 8322,1, 0,0, 1, V, A 8322,2, 0,0, 1, V, A 8322,3, 0,0, 1, V, A 8322,4, 0,0, 1, V, A 8322,5, 0,0, 1, V, A 8322,6, 0,0, 1, V, A 8322,7, 0,0, 1, V, A 8322,8, 0,0, 1, V, A 8322,9, 0,0, 1, V, A 8322,10, 0,0, 1, V, A 8322,11, 0,0, 1, V, A ; [Begin Action 8326] 8321,0, 0,0, 1, V, A 8321,1, 0,0, 1, V, A 8321,2, 0,0, 1, V, A 8321,3, 0,0, 1, V, A 8321,4, 0,0, 1, V, A 8321,5, 0,0, 1, V, A 8321,6, 0,0, 1, V, A 8321,7, 0,0, 1, V, A 8321,8, 0,0, 1, V, A 8321,9, 0,0, 1, V, A 8321,10, 0,0, 1, V, A 8321,11, 0,0, 1, V, A ; [Begin Action 8327] 8320,0, 0,0, 1, V, A 8320,1, 0,0, 1, V, A 8320,2, 0,0, 1, V, A 8320,3, 0,0, 1, V, A 8320,4, 0,0, 1, V, A 8320,5, 0,0, 1, V, A 8320,6, 0,0, 1, V, A 8320,7, 0,0, 1, V, A 8320,8, 0,0, 1, V, A 8320,9, 0,0, 1, V, A 8320,10, 0,0, 1, V, A 8320,11, 0,0, 1, V, A ; Jump Effect [Begin Action 8500] 8500,0, 0,0, 1, , A 8500,1, 0,0, 1, , A 8500,2, 0,0, 1, , A 8500,3, 0,0, 1, , A 8500,4, 0,0, 1, , A 8500,5, 0,0, 1, , A 8500,6, 0,0, 1, , A 8500,7, 0,0, 1, , A 8500,8, 0,0, 1, , A 8500,9, 0,0, 1, , A 8500,10, 0,0, 1, , A 8500,11, 0,0, 1, , A 8500,12, 0,0, 1, , A ; Aterrisage [Begin Action 8510] 8510,0, 0,0, 1, , A 8510,1, 0,0, 1, , A 8510,2, 0,0, 1, , A 8510,3, 0,0, 1, , A 8510,4, 0,0, 1, , A 8510,5, 0,0, 1, , A 8510,6, 0,0, 1, , A 8510,7, 0,0, 1, , A 8510,8, 0,0, 1, , A 8510,9, 0,0, 1, , A ; Super Jump Circle [Begin Action 9016] 9016,0, 0,0, 2, , A 9016,1, 0,0, 2, , A 9016,2, 0,0, 2, , A 9016,3, 0,0, 2, , A 9016,4, 0,0, 2, , A 9016,5, 0,0, 2, , A ; 0 [Begin Action 9640] -1,0, 0,0, 22, 9640,0, 0,0, 2, , A 9640,1, 0,0, 2, , A 9640,2, 0,0, 2, 9640,3, 0,0, 2, , A 9640,4, 0,0, 2, , A ; [Begin Action 9641] 9641,0, 0,0, 2, , A 9641,1, 0,0, 2, , A 9641,2, 0,0, 2, , A 9641,3, 0,0, 2, , A 9641,4, 0,0, 2, , A 9641,5, 0,0, 2, , A 9641,6, 0,0, 2, , A 9641,7, 0,0, 2, , A 9641,8, 0,0, 2, , A -1,-1, 0,0, 10, ; 0 [Begin Action 9642] 9640,11, 0,0, 2, , A 9640,12, 0,0, 2, , A 9640,13, 0,0, 2, , A ; blank anim [Begin Action 9999] -1,-1, 0,0, 1, ; 0 [Begin Action 4532] 4532,0, 0,0, 1, 4532,1, 0,0, 1, 4532,2, 0,0, 1, 4532,3, 0,0, 1, 4532,4, 0,0, 1, 4532,5, 0,0, 1, 4532,6, 0,0, 1, 4532,7, 0,0, 1, 4532,8, 0,0, 1, 1111,0, -34,-10, 1, 1111,1, -39,-17, 1, 1111,2, -41,-19, 1, 1111,3, -44,-24, 1, 1111,4, -49,-28, 1, 1111,5, -45,-47, 1, 1111,6, -56,-57, 1, 1111,7, -99,-90, 1, 1111,8, -115,-109, 1, 1111,9, -131,-124, 1, 1111,10, -156,-145, 1, 1111,11, -160,-150, 1, 1111,12, -180,-170, 1, ; 0 [Begin Action 4533] 1111,0, -34,-10, 1, 1111,1, -34,-10, 1, 1111,2, -34,-10, 1, 1111,3, -34,-10, 1, 1111,4, -34,-10, 1, 1111,5, -34,-10, 1, 1111,6, -34,-10, 1, ; 0 [Begin Action 2222] 2222,0, 0,0, 2, , A 2222,1, 0,0, 2, , A 2222,2, 0,0, 2, , A 2222,3, 0,0, 2, , A 2222,4, 0,0, 2, , A ; 0 [Begin Action 3333] 3333,0, 0,0, 1, , A 3333,1, 0,0, 1, , A 3333,2, 0,0, 2, , A 3333,3, 0,0, 2, , A 3333,4, 0,0, 2, , A 3333,5, 0,0, 2, , A ; 0 [Begin Action 4444] 4444,0, 0,0, 2, 4444,1, 0,0, 2, 4444,2, 0,0, 2, 4444,3, 0,0, 2, 4444,4, 0,0, 2, 4444,5, 0,0, 2, 4444,6, 0,0, 2, 4444,7, 0,0, 2, 4444,8, 0,0, 2, 4444,9, 0,0, 2, 4444,10, 0,0, 2, ; [Begin Action 4445] 4444,0, 0,0, 2, H, 4444,1, 0,0, 2, H, 4444,2, 0,0, 2, H, 4444,3, 0,0, 2, H, 4444,4, 0,0, 2, H, 4444,5, 0,0, 2, H, 4444,6, 0,0, 2, H, 4444,7, 0,0, 2, H, 4444,8, 0,0, 2, H, 4444,9, 0,0, 2, H, 4444,10, 0,0, 2, H, ; Hyper Background 1 [Begin Action 750] 750,0, -320,1, 1, 750,1, -320,1, 1, 750,2, -320,1, 1, 750,3, -320,1, 1, 750,4, -320,1, 1, 750,5, -320,1, 1, 750,6, -320,1, 1, 750,7, -320,1, 1, 750,8, -320,1, 1, 750,9, -320,1, 1, 750,10, -320,1, 1, 750,11, -320,1, 1, 750,12, -320,1, 1, 750,13, -320,1, 1, 750,14, -320,1, 1, 750,15, -320,1, 1, 750,16, -320,1, 1, 750,17, -320,1, 1, 750,18, -320,1, 1, 750,19, -320,1, 1, 750,20, -320,1, 1, 750,21, -320,1, 1, 750,22, -320,1, 1, 750,23, -320,1, 1, 750,24, -320,1, 1, 750,25, -320,1, 1, 750,26, -320,1, 1, 750,27, -320,1, 1, 750,28, -320,1, 1, 750,29, -320,1, 1, 750,30, -320,1, 1, 750,31, -320,1, 1, 750,32, -320,1, 1, 750,33, -320,1, 1, 750,34, -320,1, 1, 750,35, -320,1, 1, 750,36, -320,1, 1, 750,37, -320,1, 1, 750,38, -320,1, 1, 750,39, -320,1, 1, 750,40, -320,1, 1, 750,41, -320,1, 1, 750,42, -320,1, 1, 750,43, -320,1, 1, 750,44, -320,1, 1, 750,45, -320,1, 1, 750,46, -320,1, 1, 750,47, -320,1, 1, 750,48, -320,1, 1, 750,49, -320,1, 1, 750,50, -320,1, 1, 750,51, -320,1, 1, 750,52, -320,1, 1, 750,53, -320,1, 1, 750,54, -320,1, 1, 750,55, -320,1, 1, 750,56, -320,1, 1, 750,57, -320,1, 1, 750,58, -320,1, 1, 750,59, -320,1, 1, 750,60, -320,1, 1, ; Inviso_frame! [Begin Action 0] -1,-1, 0,0, 0, ; Hyper Portrait [Begin Action 1080] 740,0, -200,0, 1, 740,0, -180,0, 1, 740,0, -160,0, 1, 740,0, -150,0, 1, 740,0, -140,0, 1, 740,0, -130,0, 1, 740,0, -115,0, 1, 740,0, -100,0, 1, 740,0, -90,0, 1, 740,0, -80,0, 1, 740,0, -70,0, 1, 740,0, -60,0, 1, 740,0, -40,0, 1, 740,0, -38,0, 1, 740,0, -34,0, 1, 740,0, -32,0, 1, 740,0, -30,0, 1, 740,0, -28,0, 1, 740,0, -26,0, 1, 740,0, -24,0, 1, 740,0, -22,0, 1, 740,0, -20,0, -1, ; First Attack (---- [Begin Action 8100] 9001,3, -183,0, 1, 9001,3, -188,0, 1, 9001,3, -193,0, 1, 9001,3, -198,0, 1, 9001,3, -203,0, 1, 9001,3, -208,0, 1, 9001,3, -213,0, 1, 9001,3, -218,0, 1, 9001,3, -223,0, 1, 9001,3, -227,0, 1, 9001,3, -231,0, 1, 9001,3, -234,0, 1, 9001,3, -237,0, 1, 9001,3, -240,0, 1, 9001,3, -242,0, 1, 9001,3, -244,0, 1, 9001,3, -246,0, 1, 9001,3, -247,0, 1, 9001,3, -248,0, 1, 9001,3, -249,0, 1, 9001,3, -250,0, 1, 9001,3, -251,0, 1, 9001,3, -252,0, -1, ; Yes (---- [Begin Action 8101] 9001,10, 3,0, 1, 9001,10, -2,0, 1, 9001,10, -7,0, 1, 9001,10, -12,0, 1, 9001,10, -17,0, 1, 9001,10, -22,0, 1, 9001,10, -27,0, 1, 9001,10, -32,0, 1, 9001,10, -37,0, 1, 9001,10, -41,0, 1, 9001,10, -45,0, 1, 9001,10, -48,0, 1, 9001,10, -51,0, 1, 9001,10, -54,0, 1, 9001,10, -56,0, 1, 9001,10, -58,0, 1, 9001,10, -60,0, 1, 9001,10, -61,0, 1, 9001,10, -62,0, 1, 9001,10, -63,0, 1, 9001,10, -64,0, 1, 9001,10, -65,0, 1, 9001,10, -66,0, 1, 9001,10, -67,0, -1, ; large tomato [Begin Action 3005] 3000,0, 0,0, 2, 3000,1, 0,0, 2, Clsn1Default: 1 Clsn1[0] = -42, -61, 1017, 41 Clsn2Default: 1 Clsn2[0] = -43, -44, 1019, 15 3000,2, 0,0, 2, 3000,2, 0,0, 1, 3000,2, 0,0, 2, 3000,2, 0,0, 1, 3000,2, 0,0, 2, 3000,2, 0,0, 1, 3000,2, 0,0, 2, 3000,2, 0,0, 1, 3000,2, 0,0, 2, 3000,2, 0,0, 1, 3000,2, 0,0, 2, 3000,2, 0,0, 1, 3000,2, 0,0, 2, 3000,2, 0,0, 1, 3000,2, 0,0, 2, 3000,2, 0,0, 1, 3000,2, 0,0, 2, 3000,2, 0,0, 1, 3000,2, 0,0, 2, 3000,2, 0,0, 1, 3000,2, 0,0, 2, 3000,2, 0,0, 1, 3000,2, 0,0, 2, 3000,2, 0,0, 1, 3000,2, 0,0, 2, 3000,2, 0,0, 1, 3000,2, 0,0, 2, 3000,2, 0,0, 1, ; FX [Begin Action 3006] 3000,0, 0,0, 2, , A 3000,1, 0,0, 2, , A 3000,0, 0,0, 2, , A 3000,1, 0,0, 2, , A 3000,0, 0,0, 2, , A 3000,1, 0,0, 2, , A 3000,1, 0,0, 2, , A 3000,0, 0,0, 2, , A 3000,1, 0,0, 2, , A 3000,0, 0,0, 2, , A ; SUPER Finish [Begin Action 8420] 8420,0, 0,0, 2, , A 8420,1, 0,0, 2, , A 8420,2, 0,0, 2, , A 8420,3, 0,0, 2, , A ; Super Finish [Begin Action 8400] 8400,0, 0,0, 1, 8400,1, 0,0, 1, 8400,2, 0,0, 1, 8400,3, 0,0, 1, 8400,4, 0,0, 1, 8400,5, 0,0, 1, 8400,6, 0,0, 1, 8400,7, 0,0, 1, 8400,8, 0,0, 1, 8400,9, 0,0, 1, 8400,10, 0,0, 1, 8400,11, 0,0, 1, 8400,12, 0,0, 1, 8400,13, 0,0, 1, 8400,14, 0,0, 1, 8400,15, 0,0, 1, 8400,16, 0,0, 1, 8400,17, 0,0, 1, 8400,18, 0,0, 1, 8400,19, 0,0, 1, 8400,20, 0,0, 1, 8400,21, 0,0, 1, 8400,22, 0,0, 1, 8400,23, 0,0, 1, 8400,24, 0,0, 1, 8400,25, 0,0, 1, 8400,26, 0,0, 1, 8400,27, 0,0, 1, 8400,28, 0,0, 1, 8400,29, 0,0, 1, 8400,30, 0,0, 1, 8400,31, 0,0, 1, 8400,32, 0,0, 1, 8400,33, 0,0, 1, 8400,34, 0,0, 1, 8400,35, 0,0, 1, 8400,36, 0,0, 1, 8400,37, 0,0, 1, 8400,38, 0,0, 1, 8400,39, 0,0, 1, 8400,40, 0,0, 1, 8400,41, 0,0, 1, 8400,42, 0,0, 1, 8400,43, 0,0, 1, 8400,44, 0,0, 1, 8400,45, 0,0, 1, 8400,46, 0,0, 1, 8400,47, 0,0, 1, 8400,48, 0,0, 1, 8400,49, 0,0, 1, 8400,50, 0,0, 1, 8400,51, 0,0, 1, 8400,52, 0,0, 1, 8400,53, 0,0, 1, 8400,54, 0,0, 1, 8400,55, 0,0, 1, 8400,56, 0,0, 1, 8400,57, 0,0, 1, 8400,58, 0,0, 1, 8400,59, 0,0, 1, 8400,60, 0,0, 1, 8400,61, 0,0, 1, 8400,62, 0,0, 1, 8400,63, 0,0, 1, 8400,64, 0,0, 1, 8400,65, 0,0, 1, 8400,66, 0,0, 1, 8400,67, 0,0, 1, 8400,68, 0,0, 1, 8400,69, 0,0, 1, 8400,70, 0,0, 1, 8400,71, 0,0, 1, 8400,72, 0,0, 1, 8400,73, 0,0, 1, 8400,74, 0,0, 1, 8400,75, 0,0, 1, 8400,76, 0,0, 1, 8400,77, 0,0, 1, 8400,78, 0,0, 1, 8400,79, 0,0, 1, 8400,80, 0,0, 1, 8400,81, 0,0, 1, 8400,82, 0,0, 1, 8400,83, 0,0, 1, 8400,84, 0,0, 1, 8400,85, 0,0, 1, 8400,86, 0,0, 1, 8400,87, 0,0, 1, 8400,88, 0,0, 1, 8400,89, 0,0, 1, 8400,90, 0,0, 1, 8400,91, 0,0, 1, 8400,92, 0,0, 1, 8400,93, 0,0, 1, 8400,94, 0,0, 1, 8400,95, 0,0, 1, 8400,96, 0,0, 1, 8400,97, 0,0, 1, 8400,98, 0,0, 1, 8400,99, 0,0, 1, 8400,100, 0,0, 1, 8400,101, 0,0, 1, 8400,102, 0,0, 1, 8400,103, 0,0, 1, 8400,104, 0,0, 1, 8400,105, 0,0, 1, 8400,106, 0,0, 1, 8400,107, 0,0, 1, 8400,108, 0,0, 1, 8400,109, 0,0, 1, 8400,110, 0,0, 1, 8400,111, 0,0, 1, 8400,112, 0,0, 1, 8400,113, 0,0, 1, 8400,114, 0,0, 1, 8400,115, 0,0, 1, 8400,116, 0,0, 1, 8400,117, 0,0, 1, 8400,118, 0,0, 1, 8400,119, 0,0, 1, 8400,120, 0,0, 1, 8400,121, 0,0, 1, 8400,122, 0,0, 1, 8400,123, 0,0, 1, 8400,124, 0,0, 1, 8400,125, 0,0, 1, ; noo [Begin Action 33000] -1,-1, 0,0, 30, ; Avoid duplication [Begin Action 33200] -1,-1, 0,0, 30, ; Bat [Begin Action 500] Clsn1: 1 Clsn1[0] = -20, -12, 22, 7 4011,3, 0,0, 4, Clsn1: 1 Clsn1[0] = -20, -20, 22, 6 4011,4, 0,0, 4, Clsn1: 1 Clsn1[0] = -16, -9, 15, 25 4011,5, 0,0, 4, Clsn1: 1 Clsn1[0] = -20, -8, 22, 11 4011,6, 0,0, 4, ; Bat Attack [Begin Action 501] Clsn1: 1 Clsn1[0] = -20, -24, 21, 20 4011,0, 0,0, 2, , A Clsn1: 1 Clsn1[0] = -20, -23, 21, 20 4011,1, 0,0, 2, , A Clsn1: 1 Clsn1[0] = -20, -23, 21, 21 4011,2, 0,0, 2, , A Clsn1: 1 Clsn1[0] = -20, -23, 21, 20 4011,1, 0,0, 2, , A ; Bat Projectile [Begin Action 502] Clsn1: 1 Clsn1[0] = -5, -5, 6, 7 4011,10, 0,0, 6, , A Clsn1: 1 Clsn1[0] = -7, -7, 7, 8 4011,9, 0,0, 6, , A Clsn1: 1 Clsn1[0] = -9, -9, 9, 10 4011,8, 0,1, 6, , A Clsn1: 1 Clsn1[0] = -12, -11, 11, 11 4011,7, -1,2, 6, , A Clsn1: 1 Clsn1[0] = -13, -13, 15, 16 4011,7, -1,2, 6, , A Clsn1: 1 Clsn1[0] = -17, -16, 18, 20 4011,8, -1,2, 6, , A Clsn1: 1 Clsn1[0] = -16, -14, 17, 18 4011,9, -1,2, 6, , A Clsn1: 1 Clsn1[0] = -15, -13, 14, 16 4011,10, -1,2, 6, , A Clsn1: 1 Clsn1[0] = -11, -11, 13, 12 4011,11, 0,1, 6, , A Clsn1: 1 Clsn1[0] = -7, -6, 7, 7 4011,12, 0,0, 3, , A ; Dark Sanders [Begin Action 6300] Clsn1Default: 1 Clsn1[0] = -77, -94, 78, -68 Clsn2Default: 1 Clsn2[0] = -27, -124, 23, 0 Loopstart 6200,3, 0,0, 2, 6200,2, 0,0, 2, 6200,3, 0,0, 2, H, 6200,2, 0,0, 2, H, ; [Begin Action 63000] Clsn2: 6 Clsn2[0] = -26, -57, 29, 7 Clsn2[1] = -34, -90, -1, -55 Clsn2[2] = -32, -115, -4, -89 Clsn2[3] = -55, -87, -31, -52 Clsn2[4] = -76, -71, -49, -42 Clsn2[5] = -4, -104, 30, -74 6500,0, 0,0, 5, Clsn2: 5 Clsn2[0] = -79, -84, -28, -50 Clsn2[1] = -30, -89, 5, 8 Clsn2[2] = 3, -54, 35, -1 Clsn2[3] = -25, -109, 2, -87 Clsn2[4] = 1, -100, 36, -67 6500,1, 0,0, 5, Clsn2: 5 Clsn2[0] = -70, -102, -12, -79 Clsn2[1] = -12, -110, 14, -83 Clsn2[2] = -27, -86, 3, 8 Clsn2[3] = -40, -80, -22, -41 Clsn2[4] = 3, -60, 22, -26 6500,2, 0,0, 5, Clsn2: 5 Clsn2[0] = 50, -43, 77, 0 Clsn2[1] = 27, -80, 64, -44 Clsn2[2] = 5, -59, 41, -24 Clsn2[3] = -21, -46, 29, 0 Clsn2[4] = -2, -92, 37, -68 6500,3, 0,0, 3, Clsn2: 4 Clsn2[0] = 50, -48, 85, 17 Clsn2[1] = 19, -73, 67, -34 Clsn2[2] = -17, -48, 32, 2 Clsn2[3] = -3, -75, 27, -46 6500,4, 0,0, 5, Clsn2: 7 Clsn2[0] = 8, -101, 36, -71 Clsn2[1] = -10, -78, 29, -33 Clsn2[2] = 18, -45, 46, 5 Clsn2[3] = -51, -29, -17, 8 Clsn2[4] = -26, -42, 0, -16 Clsn2[5] = -26, -81, 12, -39 Clsn2[6] = 10, -73, 37, -34 6400,0, 0,0, 5, ; Projectile [Begin Action 12202] Clsn1: 1 Clsn1[0] = -31, -29, 29, 29 6600,0, 0,0, 3, Clsn1: 1 Clsn1[0] = -31, -29, 29, 29 6600,0, 0,0, 3, H, Clsn1: 1 Clsn1[0] = -31, -29, 29, 29 6600,0, 0,0, 3, V, Clsn1: 1 Clsn1[0] = -31, -29, 29, 29 6600,0, 0,0, 3, VH, Clsn1: 1 Clsn1[0] = -31, -29, 29, 29 6600,0, 0,0, 3, Clsn1: 1 Clsn1[0] = -31, -29, 29, 29 6600,0, 0,0, 3, H, Clsn1: 1 Clsn1[0] = -31, -29, 29, 29 6600,0, 0,0, 3, V, Clsn1: 1 Clsn1[0] = -31, -29, 29, 29 6600,0, 0,0, 3, VH, ; Projectile HIT [Begin Action 12203] Clsn1: 1 Clsn1[0] = -31, -29, 29, 29 6600,0, 0,0, 3, Clsn1: 1 Clsn1[0] = -43, -25, 20, 31 6600,0, -14,8, 3, H, Clsn1: 1 Clsn1[0] = -84, 10, -20, 69 6600,0, -50,36, 3, V, Clsn1: 1 Clsn1[0] = -135, 62, -76, 120 6600,0, -104,89, 3, VH, ; Projectile MISS [Begin Action 12204] Clsn1: 1 Clsn1[0] = -31, -29, 29, 29 6600,0, 0,0, 3, Clsn1: 1 Clsn1[0] = -43, -25, 20, 31 6600,0, -14,8, 3, H, Clsn1: 1 Clsn1[0] = -84, 10, -20, 69 6600,0, -50,36, 3, V, Clsn1: 1 Clsn1[0] = -135, 62, -76, 120 6600,0, -104,89, 3, VH, ; Dark Sanders Hit [Begin Action 6301] 6300,0, 0,0, -1, ; Dark Sanders Wins [Begin Action 6302] 6200,0, 0,0, 5, 6200,1, 0,0, 5, 6200,2, 0,0, 5, 6200,3, 0,0, 5, 6200,4, 0,0, -1, ; Dark Sanders lose [Begin Action 6303] 6100,0, 0,0, 3, 6100,1, 0,0, 3, 6100,2, 0,0, 3, 6100,3, 0,0, 3, 6100,4, 0,0, -1, ; Dark Sander's leaves [Begin Action 6304] Clsn2Default: 1 Clsn2[0] = -30, -129, 19, 1 6000,0, 0,0, 3, H, 6000,1, 0,0, 3, H, 6000,2, 0,0, 3, H, 6000,3, 0,0, 3, H, 6000,4, 0,0, 3, H, 6000,5, 0,0, 3, H, 6000,6, 0,0, 3, H, 6000,7, 0,0, 3, H, 6000,8, 0,0, 3, H, 6000,9, 0,0, 3, H, 6000,10, 0,0, 3, H, 6000,11, 0,0, 3, H, ; Dark Sander's Walks in [Begin Action 63004] Clsn2Default: 1 Clsn2[0] = -23, -127, 26, 3 6000,0, 0,0, 3, 6000,1, 0,0, 3, 6000,2, 0,0, 3, 6000,3, 0,0, 3, 6000,4, 0,0, 3, 6000,5, 0,0, 3, 6000,6, 0,0, 3, 6000,7, 0,0, 3, 6000,8, 0,0, 3, 6000,9, 0,0, 3, 6000,10, 0,0, 3, 6000,11, 0,0, 3, ; Dark Sanders Stop [Begin Action 6305] Clsn2: 1 Clsn2[0] = -32, -115, 37, 9 6400,0, 0,0, 5, ; Mewtwo jumps in [Begin Action 2100] Clsn2: 5 Clsn2[0] = -41, -340, 21, -95 Clsn2[1] = -79, -173, -41, -73 Clsn2[2] = 30, -109, 84, 14 Clsn2[3] = 6, -182, 75, -98 Clsn2[4] = -138, -92, -63, 19 7000,1, 0,0, 12, Clsn2: 4 Clsn2[0] = 12, -361, 77, -163 Clsn2[1] = 42, -182, 90, 7 Clsn2[2] = -35, -192, 31, -98 Clsn2[3] = -102, -110, -11, -6 7000,2, 0,0, 5, Clsn1: 1 Clsn1[0] = 169, -300, 305, -128 Clsn2: 3 Clsn2[0] = 69, -155, 114, 10 Clsn2[1] = 49, -279, 173, -112 Clsn2[2] = -113, -188, 49, -155 7000,6, 0,0, 5, Clsn1: 1 Clsn1[0] = 133, -200, 263, -3 Clsn2: 3 Clsn2[0] = -16, -382, 61, -126 Clsn2[1] = -97, -193, -16, 5 Clsn2[2] = 59, -200, 134, -125 7100,3, 0,0, 8, Clsn2: 3 Clsn2[0] = -41, -354, 83, -104 Clsn2[1] = -72, -171, -29, -1 Clsn2[2] = 72, -135, 118, -14 7100,6, 0,0, -1, ; Mewtwo Standing Animation [Begin Action 2105] 7200,0, 0,0, 2, 7200,1, 0,0, 2, 7200,2, 0,0, 2, 7200,3, 0,0, 2, 7200,4, 0,0, 2, 7200,5, 0,0, 2, 7200,6, 0,0, 2, 7200,7, 0,0, 2, 7200,8, 0,0, 2, 7200,9, 0,0, 2, 7200,10, 0,0, 2, 7200,11, 0,0, 2, 7200,12, 0,0, 2, 7200,13, 0,0, 2, 7200,14, 0,0, 2, 7200,15, 0,0, 2, 7200,16, 0,0, 2, 7200,17, 0,0, 2, 7200,18, 0,0, 2, 7200,19, 0,0, 2, 7200,20, 0,0, 2, 7200,21, 0,0, 2, 7200,22, 0,0, 2, 7200,23, 0,0, 2, 7200,24, 0,0, 2, 7200,25, 0,0, 2, 7200,26, 0,0, 2, 7200,27, 0,0, 2, 7200,28, 0,0, 2, 7200,29, 0,0, 2, 7200,30, 0,0, 2, 7200,31, 0,0, 2, 7200,32, 0,0, 2, 7200,33, 0,0, 2, 7200,34, 0,0, 2, 7200,35, 0,0, 2, 7200,36, 0,0, 2, 7200,37, 0,0, 2, 7200,38, 0,0, 2, 7200,39, 0,0, 2, 7200,40, 0,0, 2, 7200,41, 0,0, 2, 7200,42, 0,0, 2, 7200,43, 0,0, 2, 7200,44, 0,0, 2, 7200,45, 0,0, 2, 7200,46, 0,0, 2, 7200,47, 0,0, 2, 7200,48, 0,0, 2, 7200,49, 0,0, 2, 7200,50, 0,0, 2, 7200,51, 0,0, 2, 7200,52, 0,0, 2, 7200,53, 0,0, 2, 7200,54, 0,0, 2, ; Mewtwo jumps off [Begin Action 193] 7300,12, 0,0, -1, ; Mewtwo Landing [Begin Action 2110] Clsn2: 3 Clsn2[0] = -58, -213, 2, -33 Clsn2[1] = -14, -329, 61, -139 Clsn2[2] = 37, -225, 112, -150 7300,3, 0,0, 5, Clsn2Default: 4 Clsn2[0] = 1, -93, 76, 15 Clsn2[1] = -117, -51, -42, 24 Clsn2[2] = -73, -115, -14, -48 Clsn2[3] = -17, -347, 75, -76 7200,0, 0,0, 1, 7200,0, 0,0, 1, 7200,1, 0,0, 1, 7200,2, 0,0, 1, 7200,3, 0,0, 1, 7200,4, 0,0, 1, 7200,5, 0,0, 1, 7200,6, 0,0, 1, 7200,7, 0,0, 1, 7200,8, 0,0, 1, 7200,9, 0,0, 1, 7200,10, 0,0, 1, 7200,11, 0,0, 1, 7200,12, 0,0, 1, 7200,13, 0,0, 1, 7200,14, 0,0, 1, 7200,15, 0,0, 1, 7200,16, 0,0, 1, 7200,17, 0,0, 1, 7200,18, 0,0, 1, 7200,19, 0,0, 1, 7200,20, 0,0, 1, 7200,21, 0,0, 1, 7200,22, 0,0, 1, 7200,23, 0,0, 1, 7200,24, 0,0, 1, 7200,25, 0,0, 1, 7200,26, 0,0, 1, 7200,27, 0,0, 1, 7200,28, 0,0, 1, 7200,29, 0,0, 1, 7200,30, 0,0, 1, 7200,31, 0,0, 1, 7200,32, 0,0, 1, 7200,33, 0,0, 1, 7200,34, 0,0, 1, 7200,35, 0,0, 1, 7200,36, 0,0, 1, 7200,37, 0,0, 1, 7200,38, 0,0, 1, 7200,39, 0,0, 1, 7200,40, 0,0, 1, 7200,41, 0,0, 1, 7200,42, 0,0, 1, 7200,43, 0,0, 1, 7200,44, 0,0, 1, 7200,45, 0,0, 1, 7200,46, 0,0, 1, 7200,47, 0,0, 1, 7200,48, 0,0, 1, 7200,49, 0,0, 1, 7200,50, 0,0, 1, 7200,51, 0,0, 1, 7200,52, 0,0, 1, 7200,53, 0,0, 1, 7200,54, 0,0, 1, ; Mewtwo Hit [Begin Action 2120] 7500,0, 0,0, -1, ; Mewtwo Winpose [Begin Action 2400] 7400,0, 0,0, 3, 7400,1, 0,0, 3, 7400,2, 0,0, 3, 7400,3, 0,0, 3, 7400,4, 0,0, 3, 7400,5, 0,0, 3, 7400,6, 0,0, 3, 7400,7, 0,0, 3, 7400,8, 0,0, 3, 7400,9, 0,0, 3, 7400,10, 0,0, 3, 7400,11, 0,0, 3, 7400,12, 0,0, -1, ; D-Turbo Throw [Begin Action 4521] 200,1, 0,0, 4, 1200,1, 0,0, 4, 1200,2, 0,0, 4, 1200,3, 0,0, 4, ; D-Turbo [Begin Action 4252] Clsn1: 1 Clsn1[0] = -55, -123, 77, 0 4250,0, 0,0, 2, Clsn1: 1 Clsn1[0] = -55, -123, 77, 0 4250,1, 0,0, 2, Clsn1: 1 Clsn1[0] = -51, -123, 81, 0 4250,2, 4,0, 2, ; D-Turbo Upward [Begin Action 4251] Clsn1: 1 Clsn1[0] = -120, -82, 1, 13 4250,3, 0,0, 2, Clsn1: 1 Clsn1[0] = -120, -82, 1, 13 4250,4, 0,0, 2, Clsn1: 1 Clsn1[0] = -120, -82, 1, 13 4250,5, 0,0, 2, ; Krabby Patty [Begin Action 120222] Clsn1: 1 Clsn1[0] = -25, -25, 25, 25 Clsn2: 1 Clsn2[0] = -25, -25, 25, 25 4005,1, 0,0, 3, Clsn1: 1 Clsn1[0] = -25, -25, 25, 25 Clsn2: 1 Clsn2[0] = -25, -25, 25, 25 4005,1, 0,0, 3, Clsn1: 1 Clsn1[0] = -25, -25, 25, 25 Clsn2: 1 Clsn2[0] = -25, -25, 25, 25 4005,2, 0,0, 3, Clsn1: 1 Clsn1[0] = -25, -25, 25, 25 Clsn2: 1 Clsn2[0] = -25, -25, 25, 25 4005,3, 0,0, 3, Clsn2: 1 Clsn2[0] = -22, -21, 23, 17 4005,4, -1,0, 3, Clsn1: 1 Clsn1[0] = -25, -25, 25, 25 Clsn2: 1 Clsn2[0] = -21, -26, 23, 18 4005,5, 0,0, 3, Clsn1: 1 Clsn1[0] = -25, -25, 25, 25 Clsn2: 1 Clsn2[0] = -22, -25, 21, 20 4005,6, 0,0, 3, Clsn1: 1 Clsn1[0] = -25, -25, 25, 25 Clsn2: 1 Clsn2[0] = -26, -25, 22, 20 4005,7, 0,0, 3, Clsn1: 1 Clsn1[0] = -25, -25, 25, 25 Clsn2: 1 Clsn2[0] = -26, -25, 22, 20 4005,8, 0,0, 3, ; Krabby Patty Hit [Begin Action 120333] 4005,1, 0,0, 3, 4005,2, -10,-10, 3, 4005,3, -32,4, 3, 4005,4, -40,35, 3, ; Krabby Patty Miss [Begin Action 120444] 4005,1, 0,0, 3, 4005,2, 13,-5, 3, 4005,3, 38,-1, 3, 4005,4, 61,17, 3, ; Noivern Moving [Begin Action 55555] -9981,0, 1,16, 10, H, -9981,0, 0,0, 10, H, ; Noivern Stopping [Begin Action 55556] -9981,0, 0,18, 10, H, ; Noivern Leaving [Begin Action 55557] -9981,0, 1,16, 10, -9981,0, 0,0, 10, ; Patty Bomb [Begin Action 40005] Clsn1: 1 Clsn1[0] = -25, -25, 25, 25 Clsn2: 1 Clsn2[0] = -25, -25, 25, 25 4005,1, 0,0, 3, ; Sponge Blaster [Begin Action 32000] 1000,0, 0,0, 1, 1000,1, 0,0, 1, 1000,2, 0,0, 5, 1000,1, 0,0, 2, 1000,0, 0,0, 3, 1000,1, 0,0, 3, 1000,2, 0,0, 3, 1000,1, 0,0, 3, 1000,0, 0,0, 3, 1000,1, 0,0, 3, 1000,2, 0,0, 3, 1000,1, 0,0, 3, 1000,0, 0,0, 3, 1000,1, 0,0, 3, 1000,2, 0,0, 3, 1000,1, 0,0, 3, 1000,0, 0,0, 2, 1000,1, 0,0, 2, 1000,2, 0,0, 5, Clsn2: 1 Clsn2[0] = -36, -122, 33, 6 1000,1, 0,0, 3, Clsn2: 1 Clsn2[0] = -31, -121, 20, 7 1000,0, 0,0, 15, ; Blast [Begin Action 4600] 4600,0, 0,0, 1, , A 4600,1, 0,0, 1, , A 4600,2, 0,0, 1, , A 4600,3, 0,0, 1, , A Clsn1: 1 Clsn1[0] = -2, -29, 1218, 28 4600,4, 0,0, 3, , A 4600,5, 0,0, 4, , A 4600,6, 0,0, 4, , A ; [Begin Action 10035] Clsn1Default: 1 Clsn1[0] = -37, -468, 38, 2 Clsn2: 1 Clsn2[0] = -8, -467, 5, -1 7035,1, 0,0, 1, , A Clsn1: 1 Clsn1[0] = -42, -514, 43, 2 Clsn2: 1 Clsn2[0] = -8, -467, 5, -1 7035,1, 0,0, 1, , A Clsn1: 1 Clsn1[0] = -42, -514, 43, 2 Clsn2: 1 Clsn2[0] = -8, -467, 5, -1 7035,2, 0,0, 1, , A Clsn1: 1 Clsn1[0] = -42, -514, 43, 2 Clsn2: 1 Clsn2[0] = -8, -467, 5, -1 7035,3, 0,0, 1, , A Clsn1: 1 Clsn1[0] = -42, -514, 43, 2 Clsn2: 1 Clsn2[0] = -8, -467, 5, -1 7035,4, 0,0, 1, , A Clsn1: 1 Clsn1[0] = -42, -514, 43, 2 Clsn2: 1 Clsn2[0] = -8, -467, 5, -1 7035,5, 0,0, 1, , A Clsn1: 1 Clsn1[0] = -42, -514, 43, 2 Clsn2: 1 Clsn2[0] = -8, -467, 5, -1 7035,6, 0,0, 1, , A Clsn1: 1 Clsn1[0] = -42, -514, 43, 2 Clsn2: 1 Clsn2[0] = -8, -467, 5, -1 7035,7, 0,0, 1, , A Clsn1: 1 Clsn1[0] = -42, -514, 43, 2 Clsn2: 1 Clsn2[0] = -8, -467, 5, -1 7035,8, 0,0, 1, , A Clsn1: 1 Clsn1[0] = -42, -514, 43, 2 Clsn2: 1 Clsn2[0] = -8, -467, 5, -1 7035,9, 0,0, 1, , A Clsn1: 1 Clsn1[0] = -42, -514, 43, 2 Clsn2: 1 Clsn2[0] = -8, -467, 5, -1 7035,10, 0,0, 1, , A Clsn1: 1 Clsn1[0] = -42, -514, 43, 2 Clsn2: 1 Clsn2[0] = -8, -467, 5, -1 7035,11, 0,0, 1, , A ; [Begin Action 10036] Clsn1Default: 1 Clsn1[0] = -13, -6, 11, 16 7036,3, 0,0, 3, , A 7036,4, 0,0, 3, , A Clsn1: 1 Clsn1[0] = -18, -13, 16, 25 Loopstart 7036,5, 0,0, 2, , A Clsn1: 1 Clsn1[0] = -18, -13, 16, 25 7036,6, 0,0, 2, , A Clsn1: 1 Clsn1[0] = -18, -13, 16, 25 7036,0, 0,0, 3, , A Clsn1: 1 Clsn1[0] = -18, -13, 16, 25 7036,1, 0,0, 3, , A Clsn1: 1 Clsn1[0] = -18, -13, 16, 25 7036,0, -3,0, 3, H, A Clsn1: 1 Clsn1[0] = -18, -13, 16, 25 7036,1, -3,0, 3, H, A Clsn1: 1 Clsn1[0] = -18, -13, 16, 25 7036,2, 0,0, 1, , A ; Black Hole Chaos [Begin Action 30030] Clsn1: 1 Clsn1[0] = -646, -571, 1161, 533 3100,0, 0,0, 90, 120,3, 0,0, 3, Loopstart 120,4, 0,0, 5, ; Effect Helper [Begin Action 40030] -1,0, 0,0, 1, ; Push Helper [Begin Action 40040] Clsn2: 1 Clsn2[0] = -5, -10000, 5, 0 -1,0, 0,0, 1, ; Reversal Helper [Begin Action 40020] Clsn1: 1 Clsn1[0] = -10000, -10000, 10000, 10000 -1,0, 0,0, 1, ; Projectile Helper [Begin Action 40050] Clsn1: 1 Clsn1[0] = -75, -75, 75, 75 -1,0, 0,0, 1, ; Black Hole [Begin Action 10090] 10010,0, 0,-1, 1, , S ; Spark [Begin Action 22174] 3540,0, 0,0, 2, , S 3540,1, 0,0, 2, , S 3540,2, 0,0, 2, , S 3540,3, 0,0, 2, , S 3540,4, 0,0, 2, , S 3540,5, 0,0, 2, , S 3540,6, 0,0, 2, , S 3540,7, 0,0, 2, , S 3540,8, 0,0, 2, , S 3540,9, 0,0, 1, , S 3540,8, 0,0, 1, , S 3540,7, 0,0, 1, , S 3540,6, 0,0, 1, , S 3540,5, 0,0, 1, , S 3540,4, 0,0, 1, , S 3540,3, 0,0, 1, , S 3540,2, 0,0, 1, , S 3540,1, 0,0, 1, , S 3540,0, 0,0, 1, , S ; Black Hole Chaos Spark [Begin Action 60074] 10070,0, 0,0, 2, , A 10070,1, 0,0, 1, , A 10070,0, 0,0, 1, , A 10070,0, 0,0, 1, , A 10070,1, 0,0, 1, , A 10070,0, 0,0, 1, , A 10070,1, 0,0, 1, , A 10070,0, 0,0, 1, , A 10070,1, 0,0, 1, , A 10070,0, 0,0, 1, , A 10070,1, 0,0, 1, , A 10070,0, 0,0, 1, , A 10070,1, 0,0, 1, , A 10070,0, 0,0, 1, , A 10070,1, 0,0, 1, , A 10070,0, 0,0, 1, , A 10070,1, 0,0, 1, , A 10070,0, 0,0, 1, , A 10070,1, 0,0, 1, , A ; ALL Proj [Begin Action 144051] 4856,0, 0,0, 60, , A 4856,0, 0,0, 2, , AS192D64 4856,0, 0,0, 2, , AS128D128 4856,0, 0,0, 2, , AS64D192 4856,0, 0,0, 1, , AS0D256 ; OTHK enabled [Begin Action 144052] 4856,1, 0,0, 60, 4856,1, 0,0, 2, , AS192D64 4856,1, 0,0, 2, , AS128D128 4856,1, 0,0, 2, , AS64D192 4856,1, 0,0, 1, , AS0D256 ; AI enabled [Begin Action 144053] 4856,2, 0,0, 60, 4856,2, 0,0, 2, , AS192D64 4856,2, 0,0, 2, , AS128D128 4856,2, 0,0, 2, , AS64D192 4856,2, 0,0, 1, , AS0D256 ; Anti-Theft EXPLOD [Begin Action 44444] -21092,0, 0,0, -1, ; Omega Tom Hanks Killer [Begin Action 9998] Clsn1: 2 Clsn1[0] = -9999, -9999, 9999, 9999 Clsn1[1] = 0, 0, 0, 0 -1,0, 0,0, 9001, ; Omega Tom Hanks Killer P2 Anim [Begin Action 6656] Clsn2: 1 Clsn2[0] = -38, -39, 37, 36 -1,-1, 0,0, -1, ; Omega Tom Hanks Killer CLSN2 ANIM [Begin Action 30010] Clsn2: 1 Clsn2[0] = -10000, -10000, 10000, 10000 -1,-1, 0,0, 1,